mAmEr_f4Ker

USA
On FACEIT since 2021 342 matches tracked 147 matches in 30 days
Last updated:

How does mAmEr_f4Ker play?

Rating 0.96 K/R 0.67 ADR 71.7 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 342 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.6
Knife kills 2 in 342 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.6%).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 7%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 47x 4K, 4 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +202
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 71.2
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −107 ELO
109 matches · 52% win rate
On Ancient −80 ELO
36 matches · 39% win rate
On Saturdays −129 ELO, win rate 42%

mAmEr_f4Ker loses the most ELO on Mirage: −107 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.28 · Anubis
  3. Most kills in a match: 34 · Dust 2
  4. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
52% right on the average
0.66 better than 13%
71.1 better than 8%
0.94 better than 17%
47% of 387 duels better than 24%
38% of 64 situations right on the average
Dust 278
58% better than 69%
0.71 better than 31%
73.5 better than 13%
1.02 better than 39%
47% of 307 duels better than 24%
34% of 44 situations better than 41%
Anubis59
63% better than 80%
0.70 better than 27%
75.4 better than 18%
1.00 better than 33%
50% of 193 duels better than 37%
45% of 40 situations better than 68%
Ancient36
39% better than 9%
0.64 better than 7%
71.4 better than 6%
0.88 better than 6%
46% of 123 duels better than 19%
33% of 15 situations better than 36%
Cache28
46% -
0.63 -
66.2 -
0.92-
46% of 68 duels -
33% of 18 situations -
Inferno18
39% better than 6%
0.66 better than 9%
66.7 better than 1%
1.00 better than 20%
48% of 58 duels better than 19%
33% of 12 situations better than 34%
Nuke12
33% -
0.61 -
67.9 -
0.89-
36% of 33 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAmEr_f4Ker plays

Across 342 matches mAmEr_f4Ker averages K/R 0.67, ADR 71.7 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 71.7, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 59 matches. In 110 of 342 matches the rating was 1.10 or higher (32%), in 158 it was below 0.90. In 277 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: June 2026 at 1.00. mAmEr_f4Ker loses the most ELO on Mirage (−107 ELO, win rate 52%). Things go best on Anubis (+112 ELO, win rate 63%). Match no. 3 of the day goes best: 59% win rate, +21 ELO. Improved over the last three months: Win rate +8 pp, ELO +202. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 71.2. Last 30 days: 147 matches, win rate 53%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.