m9glor

Russia
On FACEIT since 2025 102 matches tracked 47 matches in 30 days
Last updated:

How does m9glor play?

Rating 1.00 K/R 0.71 ADR 78.2 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 102 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (47%).

Headshot rate 27%−20 pp · Ø 47% better than 1%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 1.9
Knife kills 2 in 102 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 58%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 76%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−1.8 · Ø 4.1 better than 9%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 4%
Deaths per round 72%−1 pp · Ø 73% better than 58%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +10.1, ELO +466
= Stayed the same
Headshots at 27%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.72).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −58 ELO
24 matches · 46% win rate
On Mirage −24 ELO
33 matches · 52% win rate
Between 12:00 and 18:00 +6 ELO, win rate 46%

m9glor loses the most ELO in match 2 of the day: −58 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 57%
0.71 better than 42%
77.7 better than 39%
0.97 better than 37%
51% of 160 duels better than 55%
32% of 22 situations better than 33%
Dust 228
57% better than 73%
0.74 better than 60%
81.0 better than 57%
1.04 better than 63%
53% of 158 duels better than 68%
32% of 19 situations better than 33%
Anubis15
40% better than 16%
0.74 better than 58%
82.7 better than 66%
1.00 right on the average
52% of 66 duels better than 59%
25% of 8 situations better than 20%
Ancient11
91% -
0.72 -
78.2 -
1.05-
36% of 56 duels -
57% of 7 situations -
Inferno7
29% -
0.60 -
63.0 -
0.94-
44% of 16 duels -
0% of 3 situations -
Nuke7
29% -
0.68 -
72.1 -
0.92-
58% of 31 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m9glor plays

Across 102 matches m9glor averages K/R 0.71, ADR 78.2 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 79% of level 8 players. Most room to improve: Headshot rate at 27%, better than only 1% of level 8 players. Averages 15.0 kills per match with 27% headshots. The strongest map is Ancient with a 91% win rate in 11 matches. In 37 of 102 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 81 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. m9glor loses the most ELO in match 2 of the day (−58 ELO, win rate 46%). Things go best on Dust 2 (+2 ELO, win rate 57%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +10.1, ELO +466. Unchanged in recent months: Headshots at 27%, Win rate at 52%. Last 30 days: 47 matches, win rate 51%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.