m5e60-

Northern Mariana Islands
On FACEIT since 2025 424 matches tracked 251 matches in 30 days
ELO ▲ 116
2,269
30-day peak: 2,469
Rank EU
#114,578
Northern Mariana Islands #35 in Northern Mariana Islands
Last updated:
Next update possible in 9m 0s

How does m5e60- play?

Rating 1.11 (from 378 matches) K/R 0.78 ADR 82.0 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 378 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (378 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.1
Zeus kills2 in 424 matches
Knife kills 18 in 424 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 77x 4K, 9 aces in 378 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 73%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +308
= Stayed the same
K/R at 0.79, ADR at 82.3, Win rate at 49%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −145 ELO
68 matches · 44% win rate
On Mirage −129 ELO
157 matches · 51% win rate
Between 0:00 and 6:00 −62 ELO, win rate 42%
On Fridays −120 ELO, win rate 32%

m5e60- loses the most ELO on Dust 2: −145 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
51% better than 45%
0.80 better than 72%
83.2 better than 60%
1.13 better than 76%
49% of 644 duels better than 36%
43% of 108 situations better than 66%
Ancient82
45% better than 26%
0.77 better than 61%
80.6 better than 43%
1.09 better than 65%
58% of 381 duels better than 82%
49% of 47 situations better than 75%
Dust 268
44% better than 23%
0.79 better than 72%
83.0 better than 60%
1.13 better than 76%
53% of 214 duels better than 59%
43% of 42 situations better than 66%
Anubis64
55% better than 58%
0.77 better than 64%
81.3 better than 51%
1.08 better than 65%
54% of 297 duels better than 61%
50% of 42 situations better than 80%
Nuke28
36% better than 6%
0.79 better than 63%
84.2 better than 59%
1.13 better than 77%
56% of 110 duels better than 73%
38% of 8 situations better than 48%
Inferno16
56% better than 54%
0.72 better than 34%
73.2 better than 11%
0.96-
48% of 58 duels better than 23%
25% of 8 situations better than 21%
Cache8
50% -
0.78 -
79.7 -
1.13-
33% of 24 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m5e60- plays

Across 424 matches m5e60- averages K/R 0.78 and ADR 82.0; the rating across the 378 rated matches is 1.11. Biggest strength: K/D at 1.14, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 192 of 378 matches the rating was 1.10 or higher (51%), in 108 it was below 0.90. In 378 matches with detailed stats: 77 4Ks and 9 aces. Best month by rating: September 2026 at 1.14. m5e60- loses the most ELO on Dust 2 (−145 ELO, win rate 44%). Things go best on Anubis (+85 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −235 ELO. Improved over the last three months: ELO +308. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.3, Win rate at 49%. Last 30 days: 251 matches, win rate 49%, net ELO −337.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.