m4vee-

Germany
On FACEIT since 2016 83 matches tracked 21 matches in 30 days
Last updated:

How does m4vee- play?

Rating 1.20 K/R 0.86 ADR 89.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 83 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.22+0.19 · Ø 1.03 better than 93%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 20x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 95%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.1, Headshots +3 pp, Win rate +8 pp
= Stayed the same
ELO at 2,101
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 1.00. Last 3 months: 0.90 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
21 matches · 62% win rate
In match 2 of the day +1 ELO
26 matches · 46% win rate
On Sundays ±0 ELO, win rate 30%

m4vee- loses the most ELO on Ancient: −1 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Highest rating in a match: 2.11 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
62% better than 84%
0.94 better than 98%
97.5 better than 97%
1.31 better than 98%
59% of 79 duels better than 88%
43% of 7 situations better than 66%
Inferno20
50% better than 37%
0.84 better than 85%
87.8 better than 78%
1.19 better than 86%
59% of 91 duels better than 83%
43% of 14 situations better than 57%
Dust 215
40% better than 14%
0.77 better than 65%
85.0 better than 70%
1.05 better than 55%
49% of 74 duels better than 39%
40% of 5 situations better than 57%
Cache11
73% -
0.96 -
98.4 -
1.41-
76% of 45 duels -
44% of 9 situations -
Anubis7
14% -
0.70 -
72.6 -
0.94-
38% of 16 duels -
67% of 3 situations -
Mirage5
80% -
0.97 -
96.2 -
1.38-
85% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4vee- plays

Across 83 matches m4vee- averages K/R 0.86, ADR 89.6 and a rating of 1.20. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 47 of 83 matches the rating was 1.10 or higher (57%), in 19 it was below 0.90. In 62 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.45. m4vee- loses the most ELO on Ancient (−1 ELO, win rate 62%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.1, Headshots +3 pp, Win rate +8 pp. Unchanged in recent months: ELO at 2,101. Last 30 days: 21 matches, win rate 57%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.