m4shjna

Turkey
On FACEIT since 2023 124 matches tracked 58 matches in 30 days
ELO ▲ 309
2,071
30-day peak: 2,103
Rank EU
#210,608
Turkey #5,917 in Turkey
Last updated:

How does m4shjna play?

Rating 1.13 K/R 0.81 ADR 84.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.1
Knife kills 1 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 27x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +511, Clutch 1v1 +11 pp
= Stayed the same
Rating at 1.12, Headshots at 48%
▼ Got worse
K/R −0.07, ADR −7.5, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
24 matches · 58% win rate
From match 5 of the day ±0 ELO
29 matches · 41% win rate

m4shjna loses the most ELO on Anubis: −51 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Anubis
  4. Longest win streak: 13 wins in a row · Dust 2
  5. Most kills in a match: 55 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
65% better than 90%
0.83 better than 84%
85.8 better than 72%
1.19 better than 87%
55% of 234 duels better than 71%
43% of 35 situations better than 65%
Mirage25
48% better than 38%
0.75 better than 56%
78.7 better than 39%
1.02 better than 47%
53% of 128 duels better than 63%
27% of 11 situations better than 19%
Anubis24
58% better than 70%
0.81 better than 80%
84.5 better than 68%
1.12 better than 77%
59% of 145 duels better than 87%
40% of 20 situations better than 57%
Ancient15
47% better than 34%
0.81 better than 79%
87.2 better than 79%
1.13 better than 79%
58% of 73 duels better than 83%
45% of 11 situations better than 71%
Cache13
54% -
0.88 -
89.5 -
1.18-
57% of 77 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4shjna plays

Across 124 matches m4shjna averages K/R 0.81, ADR 84.6 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 65% win rate in 43 matches. In 67 of 124 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 121 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 1.19. m4shjna loses the most ELO on Anubis (−51 ELO, win rate 58%). Things go best in match 1 of the day (+81 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +81 ELO. Improved over the last three months: Win rate +11 pp, ELO +511, Clutch 1v1 +11 pp. Got weaker: K/R −0.07, ADR −7.5, First kills −2 pp. Unchanged in recent months: Rating at 1.12, Headshots at 48%. Last 30 days: 58 matches, win rate 55%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.