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m4s1cs

Russia
On FACEIT since 2024 378 matches tracked 62 matches in 30 days
ELO ▼ 56
3,085
30-day peak: 3,141
Rank EU ▼ 3,095 places
#6,925
Russia #1,975 in Russia
30 days · prev. #3,830 · best #3,558
Last updated:

How does m4s1cs play?

Rating 0.98 K/R 0.70 ADR 77.0 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 378 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.06).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.97−0.09 · Ø 1.06 better than 15%
Pistol kills per match 2.6
Knife kills 5 in 378 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.3%).

2K rounds 13.2%−0.5 pp · Ø 13.7% better than 35%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 48x 4K, 3 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.8, ELO at 3,085
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −2 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −85 ELO
27 matches · 44% win rate
In match 3 of the day −72 ELO
61 matches · 39% win rate
On Saturdays −135 ELO, win rate 41%

m4s1cs loses the most ELO on Nuke: −85 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.99 · Mirage
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
47% better than 19%
0.71 better than 27%
78.0 better than 29%
1.00 better than 29%
44% of 541 duels better than 9%
34% of 77 situations better than 35%
Dust 283
57% better than 59%
0.69 better than 21%
75.6 better than 20%
0.98 better than 21%
47% of 321 duels better than 22%
41% of 46 situations better than 55%
Ancient64
45% better than 19%
0.64 better than 6%
73.7 better than 11%
0.88 better than 4%
48% of 252 duels better than 25%
31% of 32 situations better than 31%
Anubis55
56% right on the average
0.71 better than 30%
78.5 better than 33%
1.01 better than 34%
55% of 183 duels better than 64%
47% of 34 situations better than 72%
Nuke27
44% better than 15%
0.72 better than 30%
76.7 better than 25%
0.99 better than 25%
57% of 102 duels better than 70%
26% of 23 situations better than 21%
Inferno8
63% -
0.83 -
90.7 -
1.21-
61% of 54 duels -
50% of 22 situations -
Cache3
67% -
0.85 -
90.9 -
1.10-
67% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4s1cs plays

Across 378 matches m4s1cs averages K/R 0.70, ADR 77.0 and a rating of 0.98. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 57% win rate in 83 matches. In 131 of 378 matches the rating was 1.10 or higher (35%), in 158 it was below 0.90. In 321 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. m4s1cs loses the most ELO on Nuke (−85 ELO, win rate 44%). Things go best in match 2 of the day (+456 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +456 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ADR at 75.8, ELO at 3,085. Last 30 days: 62 matches, win rate 47%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.