m4rz1

Western Sahara
On FACEIT since 2020 285 matches tracked 144 matches in 30 days
ELO ▲ 27
2,389
30-day peak: 2,503
Rank EU
#78,848
Western Sahara #63 in Western Sahara
Last updated:

How does m4rz1 play?

Rating 1.02 K/R 0.76 ADR 82.8 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.99−0.05 · Ø 1.04 better than 30%
Pistol kills per match 2.8
Knife kills 7 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 67%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 3 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether m4rz1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 268 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.80
AugSepOctNov

Best month: August 2026 with 0.80.

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −89 ELO
75 matches · 47% win rate
On Anubis −40 ELO
64 matches · 47% win rate
On Fridays +43 ELO, win rate 40%

m4rz1 loses the most ELO on Dust 2: −89 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.93 · Cache
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
49% better than 38%
0.74 right on the average
80.5 better than 49%
0.99 better than 34%
48% of 438 duels better than 30%
39% of 36 situations better than 53%
Dust 275
47% better than 30%
0.77 better than 63%
83.7 better than 64%
1.04 right on the average
52% of 410 duels better than 54%
41% of 37 situations better than 58%
Anubis64
47% better than 31%
0.77 better than 61%
84.6 better than 65%
1.02 better than 42%
51% of 367 duels better than 44%
32% of 28 situations better than 33%
Ancient25
40% better than 16%
0.71 better than 30%
77.6 better than 25%
0.95 better than 19%
37% of 112 duels better than 1%
21% of 14 situations better than 13%
Inferno20
50% better than 34%
0.78 better than 65%
86.4 better than 67%
1.06 better than 48%
44% of 99 duels better than 14%
0% of 7 situations better than 1%
Cache17
59% -
0.82 -
86.0 -
1.09-
48% of 92 duels -
60% of 5 situations -
Nuke5
60% -
0.69 -
78.4 -
0.92-
48% of 27 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4rz1 plays

Across 285 matches m4rz1 averages K/R 0.76, ADR 82.8 and a rating of 1.02. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 112 of 285 matches the rating was 1.10 or higher (39%), in 110 it was below 0.90. In 285 matches with detailed stats: 56 4Ks and 3 aces. Best month by rating: November 2026 at 1.09. m4rz1 loses the most ELO on Dust 2 (−89 ELO, win rate 47%). Things go best on Mirage (+41 ELO, win rate 49%). Match no. 3 of the day goes best: 54% win rate, +30 ELO. Last 30 days: 144 matches, win rate 49%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.