m4rkzz

AR
65 matches tracked 23 matches in 30 days
Last updated:

How does m4rkzz play?

Rating 1.21 (from 44 matches) K/R 0.83 ADR 95.5 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 44 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. More first kills per match than the level 9 average.
Multi-killsDamageEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 16%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.19+0.17 · Ø 1.02 better than 95%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.0% of rounds and so well above the average (13.4%).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 8x 4K, 2 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Win rate +21 pp
= Stayed the same
ADR at 96.4, Headshots at 42%
▼ Got worse
Rating −0.17

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.85 (at the start 0.78). Well above the average (0.73).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
23 matches · 57% win rate
In match 2 of the day −24 ELO
21 matches · 48% win rate

m4rkzz loses the most ELO on Mirage: −26 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
63% better than 89%
0.84 better than 93%
94.7 better than 96%
1.23 better than 96%
58% of 137 duels better than 88%
29% of 17 situations better than 26%
Mirage23
57% better than 74%
0.86 better than 93%
100.3 better than 99%
1.27 better than 98%
57% of 117 duels better than 84%
64% of 11 situations better than 96%
Inferno9
67% -
0.77 -
91.5 -
1.05-
49% of 51 duels -
50% of 4 situations -
Cache4
75% -
0.85 -
91.7 -
1.24-
44% of 18 duels -
50% of 2 situations -
Nuke4
0% -
0.76 -
93.2 -
1.04-
64% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4rkzz plays

Across 65 matches m4rkzz averages K/R 0.83 and ADR 95.5; the rating across the 44 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 95.5, better than 99% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 16% of level 9 players. Averages 17.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 28 of 44 matches the rating was 1.10 or higher (64%), in 9 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: June 2026 at 1.37. m4rkzz loses the most ELO on Mirage (−26 ELO, win rate 57%). Things go best on Dust 2 (+25 ELO, win rate 63%). Match no. 1 of the day goes best: 69% win rate, −42 ELO. Improved over the last three months: K/R +0.07, Win rate +21 pp. Got weaker: Rating −0.17. Unchanged in recent months: ADR at 96.4, Headshots at 42%. Last 30 days: 23 matches, win rate 65%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.