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m4lf3r

Ghana
On FACEIT since 2016 433 matches tracked 137 matches in 30 days
Last updated:

How does m4lf3r play?

Rating 1.04 K/R 0.73 ADR 80.4 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 433 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (356 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.7
Knife kills 10 in 433 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 13%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 72x 4K, 8 aces in 356 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +164
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −8.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −74 ELO
44 matches · 48% win rate
On Ancient −62 ELO
68 matches · 49% win rate
On Tuesdays +45 ELO, win rate 43%

m4lf3r loses the most ELO on Inferno: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2
  4. Highest rating in a match: 2.35 · Anubis

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
57% better than 68%
0.75 better than 57%
83.4 better than 64%
1.07 better than 62%
48% of 489 duels better than 31%
43% of 65 situations better than 65%
Anubis87
53% right on the average
0.72 better than 37%
79.0 better than 36%
1.03 better than 45%
45% of 304 duels better than 16%
48% of 54 situations better than 72%
Mirage72
44% better than 22%
0.71 better than 34%
75.7 better than 23%
1.00 better than 37%
44% of 295 duels better than 13%
43% of 60 situations better than 63%
Ancient68
49% better than 38%
0.66 better than 12%
73.9 better than 13%
0.95 better than 20%
45% of 294 duels better than 16%
40% of 42 situations better than 54%
Inferno44
48% better than 28%
0.77 better than 58%
86.9 better than 69%
1.07 better than 52%
52% of 207 duels better than 41%
29% of 21 situations better than 24%
Cache38
42% better than 14%
0.78 better than 64%
85.8 better than 70%
1.11 better than 67%
48% of 164 duels better than 26%
50% of 28 situations better than 74%

Compared with players on the same level who have at least 15 matches on the map.

How m4lf3r plays

Across 433 matches m4lf3r averages K/R 0.73, ADR 80.4 and a rating of 1.04. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 57% win rate in 123 matches. In 172 of 433 matches the rating was 1.10 or higher (40%), in 169 it was below 0.90. In 356 matches with detailed stats: 72 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. m4lf3r loses the most ELO on Inferno (−74 ELO, win rate 48%). Things go best on Dust 2 (+95 ELO, win rate 57%). Match no. 4 of the day goes best: 55% win rate, +49 ELO. Improved over the last three months: Headshots +3 pp, ELO +164. Got weaker: K/R −0.09, Rating −0.11, ADR −8.6. Unchanged in recent months: Win rate at 50%. Last 30 days: 137 matches, win rate 49%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.