m4lek1t-

Russia
On FACEIT since 2017 255 matches tracked
Last updated:

How does m4lek1t- play?

Rating 1.06 K/R 0.77 ADR 80.3 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 255 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 2.7
Knife kills 1 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 78%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 36x 4K, 1 ace in 213 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +194
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 80.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −50 ELO
30 matches · 37% win rate
On Dust 2 −49 ELO
87 matches · 48% win rate
On Fridays +25 ELO, win rate 43%

m4lek1t- loses the most ELO in match 4 of the day: −50 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.92 · Ancient

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
50% better than 43%
0.77 better than 62%
78.7 better than 39%
1.06 better than 59%
57% of 506 duels better than 81%
52% of 46 situations better than 85%
Dust 287
48% better than 36%
0.77 better than 63%
79.2 better than 39%
1.05 better than 53%
51% of 436 duels right on the average
28% of 47 situations better than 23%
Ancient43
56% better than 63%
0.80 better than 73%
87.5 better than 75%
1.11 better than 73%
54% of 188 duels better than 63%
33% of 21 situations better than 37%
Inferno20
55% better than 52%
0.77 right on the average
80.8 better than 33%
1.08 better than 48%
63% of 95 duels better than 90%
50% of 14 situations better than 77%
Cache4
25% -
0.72 -
71.1 -
1.04-
53% of 17 duels -
50% of 2 situations -
Nuke4
50% -
0.78 -
85.8 -
1.06-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How m4lek1t- plays

Across 255 matches m4lek1t- averages K/R 0.77, ADR 80.3 and a rating of 1.06. Biggest strength: 3K rounds at 4.9%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 43 matches. In 106 of 255 matches the rating was 1.10 or higher (42%), in 87 it was below 0.90. In 213 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. m4lek1t- loses the most ELO in match 4 of the day (−50 ELO, win rate 37%). Things go best on Mirage (+77 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +194. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 80.4. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.