m4dzuu

Brazil
On FACEIT since 2021 353 matches tracked 108 matches in 30 days
Last updated:

How does m4dzuu play?

Rating 1.03 K/R 0.74 ADR 82.6 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 353 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 28%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.1
Knife kills 11 in 353 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 8 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +7 pp, ELO +353
= Stayed the same
K/R at 0.76, ADR at 83.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
40 matches · 40% win rate
On Mirage −45 ELO
81 matches · 47% win rate
Between 6:00 and 12:00 −36 ELO, win rate 47%

m4dzuu loses the most ELO in match 2 of the day: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.95 · Dust 2
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
51% better than 39%
0.71 better than 29%
78.8 better than 34%
1.00 better than 28%
45% of 543 duels better than 14%
34% of 58 situations better than 38%
Mirage81
47% better than 24%
0.73 better than 38%
81.8 right on the average
0.99 better than 28%
52% of 486 duels right on the average
42% of 59 situations better than 61%
Anubis49
53% better than 47%
0.81 better than 76%
86.2 better than 73%
1.13 better than 73%
53% of 252 duels better than 55%
32% of 31 situations better than 31%
Ancient47
57% better than 62%
0.72 better than 31%
82.4 right on the average
0.96 better than 19%
46% of 277 duels better than 17%
29% of 31 situations better than 25%
Nuke28
61% better than 64%
0.82 better than 71%
91.2 better than 83%
1.12 better than 59%
56% of 171 duels better than 65%
26% of 19 situations better than 20%
Cache19
47% better than 21%
0.80 better than 58%
88.3 better than 66%
1.10 better than 49%
51% of 96 duels better than 32%
29% of 7 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How m4dzuu plays

Across 353 matches m4dzuu averages K/R 0.74, ADR 82.6 and a rating of 1.03. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 147 of 353 matches the rating was 1.10 or higher (42%), in 126 it was below 0.90. In 289 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: October 2026 at 1.08. m4dzuu loses the most ELO in match 2 of the day (−47 ELO, win rate 40%). Things go best in match 1 of the day (+55 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +55 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +7 pp, ELO +353. Unchanged in recent months: K/R at 0.76, ADR at 83.5. Last 30 days: 108 matches, win rate 57%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.