m4cros-

Russia
On FACEIT since 2023 70 matches tracked 22 matches in 30 days
Last updated:

How does m4cros- play?

Rating 0.89 (from 42 matches) K/R 0.65 ADR 72.9 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 45%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 42%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 17%+6 pp better than 77%
K/D 0.87−0.17 better than 3%
Pistol kills per match 2.2
Knife kills 4 in 70 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.2 pp better than 18%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 3x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.34+0.04 better than 64%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64
▼ Got worse
Rating −0.22, ADR −4.3, Headshots −4 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.66).

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.79 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 12%
0.65 better than 10%
71.7 better than 9%
0.87 better than 5%
37% of 105 duels better than 2%
50% of 12 situations better than 83%
Ancient15
33% better than 5%
0.66 better than 11%
74.0 better than 13%
0.85-
48% of 54 duels better than 29%
17% of 6 situations better than 7%
Dust 211
45% -
0.58 -
71.4 -
0.82-
41% of 61 duels -
75% of 4 situations -
Anubis8
63% -
0.67 -
70.1 -
1.47-
50% of 16 duels -
50% of 2 situations -
Nuke7
71% -
0.60 -
70.9 -
0.73-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4cros- plays

Across 70 matches m4cros- averages K/R 0.65 and ADR 72.9; the rating across the 42 rated matches is 0.89. Biggest strength: Clutch 1v1 won at 45%. That is better than 83% of players on level 10. Most room to improve: Opening duels won at 42%. That is better than only 2% of players on level 10. On average 14.4 kills per match, 43% of them headshots. The strongest map is Dust 2 with a 45% win rate in 11 matches. In 12 of 42 matches the rating was 1.10 or higher (29%), in 24 it was below 0.90. In 39 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. Things go best on Mirage (+53 ELO, win rate 41%). Got weaker: Rating −0.22, ADR −4.3, Headshots −4 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.64. Last 30 days: 22 matches, win rate 41%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.