m3rcenary

Ukraine
On FACEIT since 2021 440 matches tracked 111 matches in 30 days
ELO ▲ 104
2,726
30-day peak: 2,798
Rank EU
#25,219
Ukraine #1,131 in Ukraine
Last updated:

How does m3rcenary play?

Rating 1.08 K/R 0.79 ADR 84.4 from 440 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 440 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.9
Knife kills 6 in 440 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 60%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 87x 4K, 7 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +4.2, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −87

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 440 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +54 ELO
61 matches · 46% win rate
In match 2 of the day +256 ELO
79 matches · 46% win rate
On Sundays −174 ELO, win rate 42%

m3rcenary loses the most ELO in match 3 of the day: +54 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis
  4. Highest rating in a match: 2.26 · Anubis

Maps in detail

from the last 440 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient121
56% better than 60%
0.85 better than 87%
89.9 better than 83%
1.16 better than 82%
56% of 619 duels better than 70%
32% of 60 situations better than 35%
Anubis101
50% better than 40%
0.79 better than 69%
83.1 better than 58%
1.08 better than 60%
51% of 509 duels better than 44%
43% of 67 situations better than 62%
Dust 270
53% right on the average
0.75 right on the average
79.7 better than 40%
1.03 better than 43%
49% of 352 duels better than 34%
40% of 48 situations better than 54%
Mirage57
49% better than 34%
0.78 better than 64%
86.1 better than 72%
1.05 right on the average
46% of 297 duels better than 19%
39% of 28 situations better than 53%
Nuke48
44% better than 18%
0.76 right on the average
81.7 better than 53%
1.03 better than 45%
52% of 233 duels right on the average
41% of 32 situations better than 55%
Cache34
53% -
0.72 -
81.1 -
0.99-
44% of 174 duels -
35% of 23 situations -
Inferno6
33% -
0.70 -
73.7 -
0.96-
50% of 34 duels -
50% of 4 situations -
Vertigo3
33% -
0.90 -
91.5 -
1.21-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m3rcenary plays

Across 440 matches m3rcenary averages K/R 0.79, ADR 84.4 and a rating of 1.08. Biggest strength: 3K rounds at 4.9%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 121 matches. In 184 of 440 matches the rating was 1.10 or higher (42%), in 150 it was below 0.90. In 358 matches with detailed stats: 87 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. m3rcenary loses the most ELO in match 3 of the day (+54 ELO, win rate 46%). Things go best on Dust 2 (+230 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, −60 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +4.2, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −87. Last 30 days: 111 matches, win rate 55%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.