m3lod1cblue

Kazakhstan
63 matches tracked
ELO
2,592
Peak across recorded matches: 2,592
Rank SEA
#805
Kazakhstan #11 in Kazakhstan
30 days · prev. #805 · best #765
Last updated:

How does m3lod1cblue play?

Rating 1.12 (from 36 matches) K/R 0.75 ADR 78.5 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 31% normal 0.90 to 1.09 24% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 62% no comparison
Clutch 1v2 won 21% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (51%).

Headshot rate 32%−19 pp · Ø 51% better than 1%
AWP share of kills 12% no comparison
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 2.6
Knife kills 1 in 63 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 15.3% no comparison
3K rounds 4.8% no comparison
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 1x 4K, 0 aces in 18 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 4.2 no comparison
Enemies flashed per round 0.81 no comparison
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether m3lod1cblue is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.87.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
47% better than 29%
0.81 better than 78%
86.2 better than 74%
1.19-
73% of 26 duels better than 99%
83% of 6 situations better than 99%
Mirage15
53% right on the average
0.71 better than 31%
77.0 better than 27%
1.09-
40% of 20 duels better than 4%
30% of 10 situations better than 27%
Cache11
36% -
0.69 -
75.0 -
1.07-
44% of 18 duels -
0% of 6 situations -
Inferno10
90% -
0.78 -
74.9 -
1.20-
53% of 17 duels -
0% of 3 situations -
Nuke5
80% -
0.77 -
77.1 -
1.09-
71% of 14 duels -
100% of 5 situations -
Anubis4
50% -
0.78 -
74.5 -
1.06-
60% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m3lod1cblue plays

Across 63 matches m3lod1cblue averages K/R 0.75 and ADR 78.5; the rating across the 36 rated matches is 1.12. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 32% headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 23 of 42 matches the rating was 1.10 or higher (55%), in 9 it was below 0.90. In 18 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 1.24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.