m3I0cH
Compared with 865 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (49%).
Clutch
Average12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average1.07 K/D and so slightly above the average (0.99).
Impact
AverageExactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.13 (at the start 0.97). Well above the average (0.99).
Damage per round (ADR)
Last 3 months: 83.7 (at the start 81.8). Slightly above the average (79.0).
Share of headshot kills
Last 3 months: 41% (at the start 39%). Clearly below the average (46%).
Matches won (win rate)
Last 3 months: 45% (at the start 48%). Clearly below the average (50%).
Rounds with first kill
Last 3 months: 10% (at the start 7%). Right on the average (10%).
1v1 clutches won
Last 3 months unchanged at 33%. Clearly below the average (38%).
Patterns
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Highest rating in a match: 1.67 · Anubis
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How m3I0cH plays
Across 41 matches m3I0cH averages K/R 0.75, ADR 82.8 and a rating of 1.05. Biggest strength: Opening duels won at 59%, better than 98% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 21% of level 6 players. Averages 16.4 kills per match with 40% headshots. In 22 of 41 matches the rating was 1.10 or higher (54%), in 13 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 1 ace. Improved over the last three months: K/R +0.09, Rating +0.16, Headshots +2 pp, First kills +3 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 83.7, Clutch 1v1 at 33%. Last 30 days: 16 matches, win rate 44%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.