m1zeFF-

MN
On FACEIT since 2022 118 matches tracked 12 matches in 30 days
ELO ▼ 77
2,601
30-day peak: 2,678
Rank SEA ▼ 115 places
#713
#163 in MN
30 days · prev. #598 · best #593
Last updated:

How does m1zeFF- play?

Rating 0.88 (from 81 matches) K/R 0.65 ADR 73.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 26% very weak below 0.75 33%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

m1zeFF- gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

m1zeFF- wins 13 of 100 1v2s. 8 percentage points below the level 10 average (21%).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.92 kills per death. 0.12 below the level 10 average (1.04).

Headshot rate 52%+1 pp better than 59%
AWP share of kills 9%−2 pp better than 50%
K/D 0.92−0.12 better than 12%
Pistol kills per match 2.6
Knife kills 3 in 118 matches

Impact

Weakness
Damage and big rounds

m1zeFF- gets exactly 3 kills in 2.8 of 100 rounds. 1.3 percentage points below the level 10 average (4.1%).

2K rounds 11.1%−2.3 pp better than 5%
3K rounds 2.8%−1.3 pp better than 5%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 8x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.35 enemies flashed per round (35 per 100 rounds). 0.05 above the level 10 average (0.30).

Utility hit rate 35%0 pp on par
Utility damage per round 4.10.0 on par
Enemies flashed per round 0.35+0.05 better than 66%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.20, Headshots +2 pp, Win rate +5 pp, ELO +236
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −9.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.62 (at the start 0.71). 0.12 below the level 10 average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
32 matches · 63% win rate
In match 1 of the day −8 ELO
28 matches · 54% win rate
On Dust 2 −3 ELO
37 matches · 51% win rate

m1zeFF- loses the most ELO on Mirage: −31 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 45%
0.59 better than 1%
68.5 better than 3%
0.84 better than 2%
45% of 145 duels better than 17%
45% of 20 situations better than 72%
Mirage32
63% better than 87%
0.68 better than 20%
76.2 better than 25%
0.87 better than 5%
54% of 132 duels better than 64%
31% of 26 situations better than 28%
Ancient19
58% better than 66%
0.72 better than 37%
80.6 better than 45%
0.87-
57% of 63 duels better than 79%
31% of 13 situations better than 31%
Inferno14
57% -
0.61 -
68.9 -
0.88-
44% of 39 duels -
38% of 8 situations -
Anubis9
67% -
0.74 -
78.2 -
1.02-
48% of 21 duels -
50% of 6 situations -
Nuke7
86% -
0.61 -
68.3 -
0.94-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1zeFF- plays

Across 118 matches m1zeFF- averages K/R 0.65 and ADR 73.4; the rating across the 81 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 2% of level 10 players. Averages 14.3 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 22 of 81 matches the rating was 1.10 or higher (27%), in 48 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. m1zeFF- loses the most ELO on Mirage (−31 ELO, win rate 63%). Match no. 2 of the day goes best: 64% win rate, −27 ELO. Improved over the last three months: Rating +0.20, Headshots +2 pp, Win rate +5 pp, ELO +236. Got weaker: K/R −0.09, ADR −9.9. Last 30 days: 12 matches, win rate 42%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.