m1traa

BA
On FACEIT since 2021 282 matches tracked 109 matches in 30 days
ELO ▼ 79
3,340
30-day peak: 3,479
Rank EU ▼ 42 places
#1,868 #8 in BA
30 days · before #1,826 · best #1,679
Last updated:

How does m1traa play?

Rating 1.04 (from 119 matches) K/R 0.74 ADR 79.5 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 8%−3 pp better than 46%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.8
Knife kills 9 in 281 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 46x 4K, 6 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.08, ADR −5.3, Win rate −7 pp, ELO −169

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80).

Patterns

From the last 281 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −208 ELO
47 matches · 40% wins
In match 2 of the day −147 ELO
57 matches · 47% wins
On Tuesdays −255 ELO, win rate 40%

m1traa loses the most ELO on Ancient: −208 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.54 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% level
0.79 better than 71%
84.0 better than 66%
1.14 better than 80%
52% of 445 duels level
38% of 47 situations level
Dust 270
64% better than 87%
0.73 better than 46%
80.1 better than 46%
1.07 better than 60%
51% of 364 duels level
56% of 34 situations better than 88%
Ancient47
40% better than 12%
0.71 better than 32%
75.1 better than 17%
0.96 better than 25%
43% of 194 duels better than 10%
33% of 27 situations better than 40%
Inferno25
52% better than 38%
0.67 better than 15%
76.9 better than 27%
0.89-
48% of 115 duels better than 27%
25% of 12 situations better than 19%
Nuke24
63% better than 74%
0.69 better than 19%
74.3 better than 16%
0.87-
49% of 141 duels better than 27%
50% of 8 situations better than 74%
Anubis17
59% better than 73%
0.70 better than 28%
79.5 better than 42%
1.04-
51% of 79 duels level
0% of 5 situations better than 2%
Cache5
40% -
0.67 -
67.4 -
-
41% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1traa plays

Across 281 matches m1traa averages K/R 0.74 and ADR 79.5; the rating across the 119 rated matches is 1.04. On average 15.9 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 64% win rate in 70 matches. In 47 of 119 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 214 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: October 2026 at 1.08. m1traa loses the most ELO on Ancient (−208 ELO, win rate 40%). Things go best on Dust 2 (+371 ELO, win rate 64%). Got weaker: K/R −0.08, ADR −5.3, Win rate −7 pp, ELO −169. Unchanged in recent months: Headshots at 54%. Last 30 days: 109 matches, win rate 52%, ELO balance −106.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.