m1ssu

South Korea
On FACEIT since 2023 252 matches tracked 59 matches in 30 days
ELO ▲ 159
2,078
30-day peak: 2,114
Rank NA ▲ 1,476 places
#6,314
South Korea #64 in South Korea
30 days · prev. #7,790 · best #4,670
Last updated:

How does m1ssu play?

Rating 1.10 (from 202 matches) K/R 0.77 ADR 79.6 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 202 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.7
Knife kills 1 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 1 ace in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.33, ADR +6.8, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −111

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
85 matches · 48% win rate
From match 5 of the day −50 ELO
41 matches · 37% win rate
On Saturdays +77 ELO, win rate 37%

m1ssu loses the most ELO on Dust 2: −83 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.29 · Ancient
  3. Longest win streak: 6 wins in a row · Cache
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
48% better than 40%
0.82 better than 84%
84.4 better than 69%
1.15 better than 83%
60% of 260 duels better than 89%
43% of 58 situations better than 64%
Mirage83
39% better than 11%
0.74 right on the average
77.5 better than 34%
1.06 better than 63%
62% of 229 duels better than 95%
21% of 48 situations better than 10%
Ancient50
54% better than 60%
0.72 better than 37%
73.5 better than 15%
1.06 better than 61%
52% of 130 duels better than 54%
34% of 29 situations better than 42%
Anubis18
50% better than 44%
0.77 better than 63%
79.2 better than 41%
1.07 better than 62%
43% of 42 duels better than 9%
25% of 8 situations better than 19%
Inferno6
83% -
0.75 -
80.3 -
1.33-
38% of 13 duels -
67% of 3 situations -
Nuke5
40% -
0.73 -
77.1 -
1.07-
45% of 20 duels -
50% of 2 situations -
Cache4
75% -
1.00 -
96.5 -
1.44-
75% of 16 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1ssu plays

Across 252 matches m1ssu averages K/R 0.77 and ADR 79.6; the rating across the 202 rated matches is 1.10. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Ancient with a 54% win rate in 50 matches. In 87 of 202 matches the rating was 1.10 or higher (43%), in 62 it was below 0.90. In 201 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. m1ssu loses the most ELO on Dust 2 (−83 ELO, win rate 48%). Things go best on Ancient (+108 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.07, Rating +0.33, ADR +6.8, Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −111. Last 30 days: 59 matches, win rate 53%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.