m1ssile01

Kazakhstan
On FACEIT since 2024 33 matches tracked 30 matches in 30 days
ELO ▲ 209
2,037
30-day peak: 2,037
Rank EU
#230,551
Kazakhstan #9,410 in Kazakhstan
Last updated:

How does m1ssile01 play?

Rating 1.12 K/R 0.78 ADR 83.4 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 33 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.9
Knife kills 1 in 33 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 3x 4K, 2 aces in 33 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 88%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Patterns

Soon this shows where m1ssile01 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.17 · Dust 2
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
71% -
0.83 -
82.6 -
1.34-
52% of 21 duels -
29% of 7 situations -
Mirage7
43% -
0.78 -
79.9 -
1.02-
55% of 38 duels -
60% of 5 situations -
Inferno6
33% -
0.76 -
89.6 -
0.98-
57% of 23 duels -
0% of 6 situations -
Anubis5
60% -
0.78 -
84.2 -
1.15-
67% of 18 duels -
0% of 1 situations -
Ancient4
75% -
0.69 -
75.6 -
0.99-
63% of 19 duels -
50% of 2 situations -
Nuke3
100% -
0.78 -
80.2 -
1.27-
54% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1ssile01 plays

Across 33 matches m1ssile01 averages K/R 0.78, ADR 83.4 and a rating of 1.12. Biggest strength: 3K rounds at 5.5%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 52% headshots. In 16 of 33 matches the rating was 1.10 or higher (48%), in 11 it was below 0.90. In 33 matches with detailed stats: 3 4Ks and 2 aces. Last 30 days: 30 matches, win rate 67%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.