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m1r

Malaysia
On FACEIT since 2015 49 matches tracked 12 matches in 30 days
ELO
2,035
Rank OCE ▲ 47 places
#1,206
Malaysia #305 in Malaysia
30 days · prev. #1,253 · best #1,206
Last updated:

How does m1r play?

Rating 0.95 K/R 0.68 ADR 72.3 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 2%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 45%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 3x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether m1r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 33 before.

Kills per round (K/R)

0.66
JulAugSepOctNov

Best month: August 2026 with 0.71.

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 24 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
43% better than 22%
0.66 better than 14%
73.8 better than 14%
0.89 better than 9%
45% of 75 duels better than 18%
9% of 11 situations better than 3%
Mirage16
50% better than 44%
0.75 better than 53%
76.5 better than 26%
1.11 better than 73%
46% of 46 duels better than 20%
17% of 6 situations better than 4%
Anubis4
50% -
0.60 -
61.9 -
0.80-
50% of 20 duels -
50% of 2 situations -
Inferno3
33% -
0.47 -
55.5 -
0.66-
27% of 11 duels -
100% of 1 situations -
Nuke3
67% -
0.78 -
74.7 -
1.10-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1r plays

Across 49 matches m1r averages K/R 0.68, ADR 72.3 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 56% headshots. The strongest map is Mirage with a 50% win rate in 16 matches. In 16 of 49 matches the rating was 1.10 or higher (33%), in 25 it was below 0.90. In 29 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Last 30 days: 12 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.