m1ndzPEEK

France
On FACEIT since 2025 235 matches tracked 79 matches in 30 days
Last updated:

How does m1ndzPEEK play?

Rating 1.16 K/R 0.81 ADR 84.6 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 235 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 10%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 20%+8 pp · Ø 12% better than 87%
K/D 1.22+0.18 · Ø 1.04 better than 91%
Pistol kills per match 2.7
Knife kills 1 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 87%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 42x 4K, 7 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 21%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether m1ndzPEEK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 235 matches, all from the last 3 months.

Kills per round (K/R)

0.88
SepOctNov

Best month: November 2026 with 0.88.

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
21 matches · 62% win rate
From match 5 of the day −8 ELO
76 matches · 47% win rate
Between 18:00 and 24:00 −32 ELO, win rate 48%
On Thursdays −80 ELO, win rate 45%

m1ndzPEEK loses the most ELO on Nuke: −25 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Cache
  5. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
56% better than 65%
0.83 better than 83%
87.2 better than 76%
1.20 better than 88%
60% of 293 duels better than 90%
42% of 38 situations better than 60%
Mirage51
53% better than 55%
0.81 better than 76%
83.0 better than 58%
1.15 better than 81%
58% of 173 duels better than 84%
36% of 36 situations better than 45%
Anubis37
51% better than 45%
0.83 better than 84%
86.9 better than 76%
1.17 better than 84%
60% of 163 duels better than 88%
30% of 23 situations better than 29%
Inferno28
50% better than 33%
0.78 better than 62%
83.2 better than 56%
1.12 better than 66%
50% of 102 duels better than 34%
33% of 18 situations better than 37%
Nuke21
62% better than 72%
0.81 better than 70%
81.4 better than 46%
1.18 better than 82%
63% of 62 duels better than 92%
36% of 11 situations better than 43%
Ancient13
46% -
0.79 -
82.6 -
1.15-
63% of 43 duels -
33% of 6 situations -
Cache11
45% -
0.69 -
77.9 -
1.00-
52% of 44 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1ndzPEEK plays

Across 235 matches m1ndzPEEK averages K/R 0.81, ADR 84.6 and a rating of 1.16. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 120 of 235 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 235 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: November 2026 at 1.37. m1ndzPEEK loses the most ELO on Nuke (−25 ELO, win rate 62%). Things go best on Mirage (+4 ELO, win rate 53%). Match no. 1 of the day goes best: 60% win rate, −7 ELO. Last 30 days: 79 matches, win rate 51%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.