m1lg0t

Ukraine
On FACEIT since 2023 166 matches tracked 35 matches in 30 days
ELO ▲ 28
3,028
30-day peak: 3,074
Rank EU ▼ 2,609 places
#7,978
Ukraine #435 in Ukraine
30 days · prev. #5,369 · best #5,369
Last updated:

How does m1lg0t play?

Rating 1.09 (from 147 matches) K/R 0.77 ADR 83.5 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 31%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.12+0.07 · Ø 1.05 better than 63%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 67%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 25x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 93%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.09, Win rate +7 pp, ELO +233
= Stayed the same
K/R at 0.78, ADR at 84.0
▼ Got worse
Headshots −10 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −166 ELO
23 matches · 43% win rate
In match 3 of the day +15 ELO
31 matches · 52% win rate

m1lg0t loses the most ELO on Dust 2: −166 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.43 · Anubis
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
62% better than 73%
0.80 better than 71%
83.7 better than 58%
1.17 better than 82%
56% of 120 duels better than 71%
29% of 14 situations better than 25%
Mirage42
69% better than 94%
0.72 better than 32%
81.2 better than 45%
1.02 better than 35%
56% of 183 duels better than 71%
50% of 12 situations better than 82%
Anubis27
56% right on the average
0.76 better than 54%
83.7 better than 61%
1.08 better than 56%
50% of 135 duels better than 36%
33% of 9 situations better than 38%
Dust 223
43% better than 13%
0.77 better than 56%
83.1 better than 56%
1.05 better than 42%
53% of 103 duels right on the average
50% of 10 situations better than 78%
Inferno12
67% -
0.74 -
82.4 -
1.07-
41% of 56 duels -
25% of 8 situations -
Nuke10
60% -
0.77 -
83.6 -
1.07-
33% of 30 duels -
0% of 1 situations -
Cache4
75% -
0.96 -
96.0 -
1.51-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1lg0t plays

Across 166 matches m1lg0t averages K/R 0.77 and ADR 83.5; the rating across the 147 rated matches is 1.09. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Mirage with a 69% win rate in 42 matches. In 71 of 147 matches the rating was 1.10 or higher (48%), in 38 it was below 0.90. In 90 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.21. m1lg0t loses the most ELO on Dust 2 (−166 ELO, win rate 43%). Things go best on Mirage (+176 ELO, win rate 69%). Match no. 1 of the day goes best: 67% win rate, +172 ELO. Improved over the last three months: Rating +0.09, Win rate +7 pp, ELO +233. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.0. Last 30 days: 35 matches, win rate 57%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.