m1karyyy

South Korea
On FACEIT since 2024 239 matches tracked 99 matches in 30 days
ELO ▲ 13
2,541
30-day peak: 2,578
Rank EU
#49,115
South Korea #820 in South Korea
Last updated:

How does m1karyyy play?

Rating 1.10 K/R 0.79 ADR 85.1 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 239 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.1
Zeus kills1 in 239 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 45x 4K, 7 aces in 198 matches

Utility and deaths

Weakness
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +89
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 85.6, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
80 matches · 40% win rate
On Dust 2 −78 ELO
54 matches · 50% win rate
On Tuesdays ±0 ELO, win rate 44%

m1karyyy loses the most ELO on Mirage: −124 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
40% better than 9%
0.76 better than 55%
82.9 better than 56%
1.06 better than 55%
52% of 352 duels right on the average
28% of 43 situations better than 21%
Dust 254
50% better than 39%
0.82 better than 79%
88.9 better than 82%
1.14 better than 77%
57% of 232 duels better than 78%
52% of 27 situations better than 84%
Ancient43
67% better than 90%
0.82 better than 78%
84.5 better than 61%
1.13 better than 75%
55% of 201 duels better than 67%
23% of 26 situations better than 16%
Anubis27
52% better than 45%
0.76 better than 56%
83.5 better than 60%
1.04 better than 47%
55% of 131 duels better than 68%
33% of 15 situations better than 36%
Nuke21
52% better than 35%
0.79 better than 61%
83.4 better than 53%
1.08 better than 54%
52% of 87 duels better than 38%
25% of 12 situations better than 20%
Cache10
60% -
0.87 -
93.9 -
1.20-
57% of 47 duels -
25% of 8 situations -
Inferno3
33% -
0.84 -
76.7 -
1.14-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1karyyy plays

Across 239 matches m1karyyy averages K/R 0.79, ADR 85.1 and a rating of 1.10. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Ancient with a 67% win rate in 43 matches. In 111 of 239 matches the rating was 1.10 or higher (46%), in 71 it was below 0.90. In 198 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: June 2026 at 1.19. m1karyyy loses the most ELO on Mirage (−124 ELO, win rate 40%). Things go best on Ancient (+74 ELO, win rate 67%). From match no. 5 of the day on, things go best: 57% win rate, −12 ELO. Improved over the last three months: Headshots +3 pp, ELO +89. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 85.6, Win rate at 50%. Last 30 days: 99 matches, win rate 58%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.