m1kagami

Belgium
On FACEIT since 2017 471 matches tracked 66 matches in 30 days
ELO ▲ 129
3,295
30-day peak: 3,351
Rank EU ▲ 1,142 places
#2,937
Belgium #15 in Belgium
30 days · prev. #4,079 · best #2,788
Last updated:

How does m1kagami play?

Rating 1.10 (from 402 matches) K/R 0.78 ADR 85.3 from 471 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 418 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (361 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.06).

Headshot rate 54%+2 pp · Ø 52% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.14+0.08 · Ø 1.06 better than 69%
Pistol kills per match 2.9 from the last 418
Knife kills 7 in 418 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 67%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 65x 4K, 7 aces in 361 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ELO +181
= Stayed the same
ADR at 86.9, Headshots at 54%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −273 ELO
61 matches · 41% win rate
On Dust 2 −268 ELO
78 matches · 53% win rate
Between 6:00 and 12:00 −147 ELO, win rate 42%
On Mondays −244 ELO, win rate 43%

m1kagami loses the most ELO in match 3 of the day: −273 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
53% better than 42%
0.77 better than 55%
83.2 better than 56%
1.08 better than 56%
54% of 474 duels better than 60%
30% of 86 situations better than 23%
Ancient87
53% better than 42%
0.79 better than 67%
86.8 better than 72%
1.11 better than 68%
54% of 340 duels better than 60%
43% of 46 situations better than 62%
Dust 278
53% better than 44%
0.76 right on the average
83.6 better than 58%
1.11 better than 61%
53% of 337 duels right on the average
58% of 50 situations better than 91%
Anubis77
49% better than 29%
0.81 better than 75%
86.7 better than 75%
1.14 better than 73%
55% of 304 duels better than 65%
32% of 60 situations better than 33%
Cache18
61% better than 58%
0.79 right on the average
86.3 better than 59%
1.14 better than 60%
53% of 57 duels better than 43%
29% of 7 situations better than 26%
Nuke13
23% -
0.73 -
83.1 -
0.92-
45% of 66 duels -
50% of 4 situations -
Inferno3
100% -
0.71 -
79.9 -
1.13-
68% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1kagami plays

Across 471 matches m1kagami averages K/R 0.78 and ADR 85.3; the rating across the 402 rated matches is 1.10. Averages 16.9 kills per match with 54% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 195 of 418 matches the rating was 1.10 or higher (47%), in 121 it was below 0.90. In 361 matches with detailed stats: 65 4Ks and 7 aces. Best month by rating: October 2026 at 1.16. m1kagami loses the most ELO in match 3 of the day (−273 ELO, win rate 41%). Things go best on Ancient (+207 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +51 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ELO +181. Unchanged in recent months: ADR at 86.9, Headshots at 54%, Win rate at 52%. Last 30 days: 66 matches, win rate 58%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.