m1hass7331

Ukraine
On FACEIT since 2019 97 matches tracked 25 matches in 30 days
ELO ▲ 205
2,016
30-day peak: 2,016
Rank EU
#248,163
Ukraine #9,933 in Ukraine
Last updated:

How does m1hass7331 play?

Rating 1.10 (from 74 matches) K/R 0.76 ADR 80.4 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 74 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.76, Rating at 1.10, ADR at 78.8
▼ Got worse
Win rate −17 pp, ELO −263

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −106 ELO
32 matches · 44% win rate
On Dust 2 −94 ELO
22 matches · 45% win rate
On Sundays −90 ELO, win rate 36%

m1hass7331 loses the most ELO in match 1 of the day: −106 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Cache
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 14 wins in a row · Inferno

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 57%
0.74 right on the average
78.4 better than 39%
1.07 better than 65%
57% of 126 duels better than 81%
31% of 16 situations better than 30%
Dust 222
45% better than 27%
0.78 better than 71%
80.9 better than 52%
1.09 better than 69%
59% of 75 duels better than 87%
50% of 10 situations better than 81%
Ancient13
46% -
0.69 -
73.3 -
0.91-
47% of 36 duels -
20% of 5 situations -
Anubis8
38% -
0.82 -
84.2 -
1.30-
64% of 28 duels -
71% of 7 situations -
Inferno8
63% -
0.75 -
83.7 -
1.13-
63% of 32 duels -
17% of 6 situations -
Nuke8
38% -
0.78 -
77.6 -
1.14-
38% of 39 duels -
29% of 7 situations -
Cache4
50% -
0.94 -
98.8 -
1.42-
44% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1hass7331 plays

Across 97 matches m1hass7331 averages K/R 0.76 and ADR 80.4; the rating across the 74 rated matches is 1.10. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Mirage with a 53% win rate in 32 matches. In 34 of 74 matches the rating was 1.10 or higher (46%), in 23 it was below 0.90. In 49 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. m1hass7331 loses the most ELO in match 1 of the day (−106 ELO, win rate 44%). Things go best in match 2 of the day (−27 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −27 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −17 pp, ELO −263. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 78.8. Last 30 days: 25 matches, win rate 52%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.