m1haacli

Russia
On FACEIT since 2021 114 matches tracked 22 matches in 30 days
ELO ▼ 135
2,037
30-day peak: 2,172
Rank EU
#225,387
Russia #65,516 in Russia
Last updated:

How does m1haacli play?

Rating 1.03 K/R 0.75 ADR 78.7 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 2.5
Knife kills 2 in 114 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 18x 4K, 1 ace in 93 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +157
= Stayed the same
ADR at 78.1
▼ Got worse
K/R −0.07, Rating −0.09, Win rate −7 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −77 ELO
23 matches · 39% win rate
On Dust 2 −50 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 −51 ELO, win rate 33%

m1haacli loses the most ELO in match 2 of the day: −77 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.07 · Ancient
  3. Most kills in a match: 44 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 17%
0.74 better than 53%
76.7 better than 30%
1.02 better than 46%
48% of 125 duels better than 35%
38% of 21 situations right on the average
Ancient29
55% better than 63%
0.77 better than 65%
80.9 right on the average
1.09 better than 71%
48% of 159 duels better than 31%
43% of 14 situations better than 63%
Mirage22
45% better than 28%
0.72 better than 43%
78.5 better than 41%
1.00 better than 42%
49% of 89 duels better than 39%
29% of 14 situations better than 24%
Nuke12
50% -
0.63 -
73.0 -
0.83-
44% of 75 duels -
29% of 7 situations -
Anubis11
64% -
0.81 -
84.7 -
1.10-
38% of 60 duels -
10% of 10 situations -
Inferno4
50% -
0.86 -
82.1 -
1.16-
48% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1haacli plays

Across 114 matches m1haacli averages K/R 0.75, ADR 78.7 and a rating of 1.03. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 49 of 114 matches the rating was 1.10 or higher (43%), in 47 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. m1haacli loses the most ELO in match 2 of the day (−77 ELO, win rate 39%). From match no. 5 of the day on, things go best: 54% win rate, +61 ELO. Improved over the last three months: Headshots +5 pp, ELO +157. Got weaker: K/R −0.07, Rating −0.09, Win rate −7 pp. Unchanged in recent months: ADR at 78.1. Last 30 days: 22 matches, win rate 41%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.