m1_0

Angola
On FACEIT since 2026 242 matches tracked 57 matches in 30 days
Last updated:

How does m1_0 play?

Rating 1.02 K/R 0.76 ADR 81.9 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+3 pp · Ø 49% better than 74%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 11%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 24%+13 pp · Ø 11% better than 93%
K/D 0.98+0.01 · Ø 0.97 better than 53%
Pistol kills per match 3.5
Knife kills 20 in 242 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 14.5%+1.7 pp · Ø 12.8% better than 87%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 82%
MVPs per match 2.6+0.5 · Ø 2.1 better than 92%
4Ks and aces 34x 4K, 5 aces in 179 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 0.9−3.2 · Ø 4.1 better than 1%
Enemies flashed per round 0.04−0.22 · Ø 0.26 better than 1%
Deaths per round 78%+5 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.01, ADR at 79.8, Headshots at 44%
▼ Got worse
Win rate −5 pp, ELO −141

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
85 matches · 53% win rate
On Dust 2 −36 ELO
34 matches · 29% win rate
Between 0:00 and 6:00 −7 ELO, win rate 35%
On Thursdays −63 ELO, win rate 33%

m1_0 loses the most ELO on Mirage: −49 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.61 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
53% better than 61%
0.81 better than 87%
84.9 better than 81%
1.09 better than 81%
58% of 551 duels better than 90%
31% of 45 situations better than 33%
Anubis51
45% better than 32%
0.71 better than 48%
77.6 better than 40%
0.96 better than 41%
50% of 332 duels right on the average
23% of 22 situations better than 16%
Dust 234
29% better than 2%
0.74 better than 65%
82.5 better than 71%
0.97 better than 44%
52% of 228 duels better than 65%
50% of 16 situations better than 83%
Ancient32
38% better than 14%
0.71 right on the average
78.5 better than 45%
0.93 better than 33%
45% of 200 duels better than 23%
29% of 14 situations better than 26%
Nuke22
32% better than 4%
0.83 better than 84%
84.6 better than 71%
1.10 better than 76%
59% of 120 duels better than 87%
23% of 22 situations better than 18%
Inferno8
38% -
0.75 -
76.6 -
1.05-
47% of 57 duels -
0% of 5 situations -
Cache6
33% -
0.73 -
79.7 -
0.96-
46% of 57 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1_0 plays

Across 242 matches m1_0 averages K/R 0.76, ADR 81.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 97% of level 6 players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 6 players. Averages 17.0 kills per match with 45% headshots. The strongest map is Mirage with a 53% win rate in 85 matches. In 93 of 242 matches the rating was 1.10 or higher (38%), in 93 it was below 0.90. In 179 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. m1_0 loses the most ELO on Mirage (−49 ELO, win rate 53%). Things go best on Anubis (+32 ELO, win rate 45%). Got weaker: Win rate −5 pp, ELO −141. Unchanged in recent months: K/R at 0.76, Rating at 1.01, ADR at 79.8, Headshots at 44%. Last 30 days: 57 matches, win rate 39%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.