m0rb1e

Russia
243 matches tracked 69 matches in 30 days
Last updated:

How does m0rb1e play?

Rating 1.01 (from 83 matches) K/R 0.76 ADR 81.3 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 5%−6 pp better than 30%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.8
Knife kills 6 in 243 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 42x 4K, 1 ace in 208 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.11−0.19 better than 5%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −10.8, Headshots −2 pp, Win rate −7 pp, ELO −98

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84).

Patterns

From the last 243 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −48 ELO
69 matches · 41% wins
Between 0:00 and 6:00 −30 ELO, win rate 43%
On Tuesdays +30 ELO, win rate 42%

m0rb1e loses the most ELO on Mirage: −48 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
41% better than 13%
0.74 level
78.8 better than 39%
0.98 better than 32%
50% of 345 duels better than 41%
57% of 28 situations better than 92%
Dust 262
56% better than 64%
0.79 better than 73%
82.0 better than 57%
1.08 better than 63%
55% of 297 duels better than 70%
38% of 32 situations level
Ancient50
54% better than 56%
0.83 better than 84%
87.6 better than 79%
1.08 better than 65%
59% of 309 duels better than 87%
25% of 16 situations better than 21%
Anubis41
54% better than 58%
0.74 level
80.5 better than 47%
0.91-
47% of 214 duels better than 24%
41% of 17 situations better than 58%
Nuke13
62% -
0.69 -
75.7 -
0.92-
46% of 103 duels -
25% of 4 situations -
Inferno7
57% -
0.63 -
73.9 -
-
38% of 53 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0rb1e plays

Across 243 matches m0rb1e averages K/R 0.76 and ADR 81.3; the rating across the 83 rated matches is 1.01. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Utility damage per round at 2.6. That is better than only 12% of players on level 10. On average 17.0 kills per match, 64% of them headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 32 of 83 matches the rating was 1.10 or higher (39%), in 31 it was below 0.90. In 208 matches with detailed stats: 42 4Ks and 1 aces. Best month by rating: October 2026 at 1.01. m0rb1e loses the most ELO on Mirage (−48 ELO, win rate 41%). Things go best on Dust 2 (+75 ELO, win rate 56%). Got weaker: K/R −0.08, ADR −10.8, Headshots −2 pp, Win rate −7 pp, ELO −98. Last 30 days: 69 matches, win rate 46%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.