m0nkisland

Cuba
On FACEIT since 2015 186 matches tracked 36 matches in 30 days
Last updated:

How does m0nkisland play?

Rating 0.83 (from 152 matches) K/R 0.59 ADR 66.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 152 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 42%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 7

Compared with 991 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.00).

Headshot rate 55%+9 pp · Ø 46% better than 90%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.79−0.21 · Ø 1.00 better than 1%
Pistol kills per match 2.8
Knife kills 1 in 186 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.0%).

2K rounds 10.6%−2.4 pp · Ø 13.0% better than 5%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 11%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 10x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 27%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.2, Win rate +7 pp
= Stayed the same
Headshots at 55%, ELO at 1,526
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.62. Last 3 months: 0.61 (at the start 0.55). Well below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
60 matches · 38% win rate
On Wednesdays ±0 ELO, win rate 45%

m0nkisland loses the most ELO in match 1 of the day: +23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.76 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke52
58% better than 66%
0.56 better than 3%
63.6 better than 2%
0.81 better than 4%
37% of 171 duels better than 5%
67% of 15 situations better than 95%
Ancient32
59% better than 82%
0.62 better than 9%
69.0 better than 5%
0.89 better than 19%
47% of 115 duels better than 32%
38% of 16 situations right on the average
Inferno31
55% better than 62%
0.57 better than 4%
66.7 better than 6%
0.80 better than 2%
38% of 78 duels better than 5%
25% of 8 situations better than 20%
Cache27
37% -
0.60 -
66.0 -
0.84-
40% of 75 duels -
29% of 14 situations -
Anubis20
50% right on the average
0.64 better than 13%
71.0 better than 10%
0.87 better than 10%
50% of 62 duels right on the average
45% of 11 situations better than 71%
Dust 214
36% -
0.52 -
61.3 -
0.73-
40% of 35 duels -
50% of 2 situations -
Vertigo6
33% -
0.65 -
71.9 -
0.91-
37% of 19 duels -
50% of 2 situations -
Mirage3
33% -
0.63 -
60.3 -
0.89-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0nkisland plays

Across 186 matches m0nkisland averages K/R 0.59 and ADR 66.3; the rating across the 152 rated matches is 0.83. Biggest strength: Headshot rate at 55%, better than 90% of level 7 players. Most room to improve: Damage per round (ADR) at 66.3, better than only 1% of level 7 players. Averages 13.0 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 25 of 152 matches the rating was 1.10 or higher (16%), in 87 it was below 0.90. In 114 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.88. m0nkisland loses the most ELO in match 1 of the day (+23 ELO, win rate 38%). Things go best on Ancient (+48 ELO, win rate 59%). Match no. 2 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.2, Win rate +7 pp. Unchanged in recent months: Headshots at 55%, ELO at 1,526. Last 30 days: 36 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.