m0necY2012

Russia
On FACEIT since 2024 116 matches tracked 40 matches in 30 days
Last updated:

How does m0necY2012 play?

Rating 0.92 (from 95 matches) K/R 0.64 ADR 68.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 48%−2 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 60%
AWP share of kills 19%+8 pp · Ø 11% better than 86%
K/D 0.94−0.06 · Ø 1.00 better than 30%
Pistol kills per match 2.5
Knife kills 4 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 14%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 8x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 83%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.08, Headshots +4 pp, ELO +131
= Stayed the same
K/R at 0.65, ADR at 67.2, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
36 matches · 53% win rate
On Dust 2 −6 ELO
26 matches · 69% win rate

m0necY2012 loses the most ELO on Mirage: −23 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 60%
0.60 better than 5%
64.5 better than 2%
0.89 better than 13%
43% of 102 duels better than 15%
33% of 21 situations better than 36%
Dust 226
69% better than 97%
0.65 better than 15%
70.1 better than 7%
0.88 better than 11%
47% of 79 duels better than 32%
53% of 17 situations better than 87%
Ancient21
48% better than 39%
0.65 better than 14%
66.9 better than 2%
0.88 better than 12%
55% of 62 duels better than 77%
55% of 11 situations better than 89%
Anubis21
52% better than 53%
0.73 better than 56%
75.5 better than 27%
1.05 better than 69%
46% of 72 duels better than 27%
41% of 17 situations better than 50%
Inferno6
17% -
0.60 -
69.6 -
0.90-
47% of 17 duels -
67% of 3 situations -
Nuke6
50% -
0.67 -
62.5 -
0.92-
48% of 23 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0necY2012 plays

Across 116 matches m0necY2012 averages K/R 0.64 and ADR 68.3; the rating across the 95 rated matches is 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 7 players. Most room to improve: Damage per round (ADR) at 68.3, better than only 3% of level 7 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 69% win rate in 26 matches. In 24 of 95 matches the rating was 1.10 or higher (25%), in 47 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. m0necY2012 loses the most ELO on Mirage (−23 ELO, win rate 53%). Things go best on Anubis (+26 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: Rating +0.08, Headshots +4 pp, ELO +131. Unchanged in recent months: K/R at 0.65, ADR at 67.2, Win rate at 54%. Last 30 days: 40 matches, win rate 55%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.