m0L0d0yb0SS

Thailand
120 matches tracked
ELO
2,939
Peak across the last 120 matches: 3,033
Rank EU ▼ 1,757 places
#10,886
Thailand #7 in Thailand
30 days · prev. #9,129 · best #9,129
Last updated:

How does m0L0d0yb0SS play?

Rating 1.10 (from 71 matches) K/R 0.77 ADR 81.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 27% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.28+0.23 · Ø 1.05 better than 94%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 13%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 13x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 60%−11 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%, Win rate at 49%
▼ Got worse
K/R −0.07, ADR −4.4

Aug to Sep 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.74 (at the start 0.81). Just below the average (0.75).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 +141 ELO, win rate 43%
On Tuesdays +30 ELO, win rate 40%

m0L0d0yb0SS loses the most ELO on Anubis: −1 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 20%
0.77 better than 57%
81.1 better than 46%
1.12 better than 70%
60% of 130 duels better than 89%
47% of 34 situations better than 76%
Anubis25
40% better than 11%
0.74 better than 44%
78.4 better than 33%
1.02 better than 37%
58% of 62 duels better than 80%
36% of 14 situations better than 43%
Dust 221
57% better than 63%
0.79 better than 67%
83.0 better than 56%
1.13-
57% of 47 duels better than 75%
56% of 9 situations better than 89%
Nuke7
57% -
0.88 -
94.8 -
1.18-
33% of 3 duels -
100% of 2 situations -
Ancient5
60% -
0.83 -
85.0 -
1.22-
100% of 2 duels -
0% of 1 situations -
Cache5
60% -
0.75 -
87.9 -
1.20-
53% of 17 duels -
100% of 2 situations -
Inferno4
50% -
0.57 -
64.7 -
0.80-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How m0L0d0yb0SS plays

Across 120 matches m0L0d0yb0SS averages K/R 0.77 and ADR 81.2; the rating across the 71 rated matches is 1.10. Biggest strength: Deaths per round at just 60% (lower is better), better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 34 of 71 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 71 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. m0L0d0yb0SS loses the most ELO on Anubis (−1 ELO, win rate 40%). Things go best in match 2 of the day (+87 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +87 ELO. Got weaker: K/R −0.07, ADR −4.4. Unchanged in recent months: Headshots at 43%, Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.