m025

Morocco
On FACEIT since 2017 247 matches tracked 177 matches in 30 days
ELO ▼ 196
2,871
30-day peak: 3,286
Rank EU ▼ 8,350 places
#14,416
Morocco #14 in Morocco
30 days · prev. #6,066 · best #2,204
Last updated:

How does m025 play?

Rating 0.97 (from 238 matches) K/R 0.70 ADR 77.2 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.5 from the last 238
Knife kills 4 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.7%).

2K rounds 12.4%−1.3 pp · Ø 13.7% better than 18%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 46x 4K, 4 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether m025 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 238 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.69
AugSepOctNov

Best month: September 2026 with 0.75.

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
25 matches · 32% win rate
On Dust 2 −89 ELO
69 matches · 49% win rate
Between 6:00 and 12:00 −115 ELO, win rate 43%
On Fridays −33 ELO, win rate 38%

m025 loses the most ELO on Mirage: −179 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Anubis
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
49% better than 33%
0.70 better than 25%
77.9 better than 30%
0.97 better than 20%
54% of 338 duels better than 61%
29% of 35 situations better than 23%
Ancient50
56% better than 58%
0.71 better than 27%
76.9 better than 23%
0.99 better than 28%
54% of 236 duels better than 60%
43% of 28 situations better than 62%
Anubis45
56% better than 57%
0.71 better than 29%
78.3 better than 32%
0.98 better than 24%
48% of 234 duels better than 26%
43% of 21 situations better than 62%
Mirage25
32% better than 1%
0.62 better than 4%
70.8 better than 7%
0.86 better than 3%
44% of 114 duels better than 10%
41% of 17 situations better than 58%
Nuke20
45% better than 16%
0.69 better than 17%
74.6 better than 13%
0.92 better than 8%
53% of 104 duels right on the average
40% of 5 situations better than 54%
Inferno19
47% better than 17%
0.72 better than 25%
83.5 better than 43%
0.96 better than 10%
55% of 113 duels right on the average
67% of 6 situations better than 94%
Cache10
50% -
0.82 -
89.3 -
1.15-
71% of 38 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m025 plays

Across 247 matches m025 averages K/R 0.70 and ADR 77.2; the rating across the 238 rated matches is 0.97. Most room to improve: K/D at 0.95, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Anubis with a 56% win rate in 45 matches. In 68 of 238 matches the rating was 1.10 or higher (29%), in 102 it was below 0.90. In 247 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. m025 loses the most ELO on Mirage (−179 ELO, win rate 32%). Things go best in match 2 of the day (+150 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +150 ELO. Last 30 days: 177 matches, win rate 49%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.