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lyrixz

Germany
On FACEIT since 2018 211 matches tracked 39 matches in 30 days
ELO ▼ 51
2,448
30-day peak: 2,499
Rank EU
#68,106
Germany #1,738 in Germany
Last updated:

How does lyrixz play?

Rating 0.91 K/R 0.65 ADR 73.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 211 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.89−0.15 · Ø 1.04 better than 5%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 15%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 7%
MVPs per match 1.9−0.5 · Ø 2.4 better than 8%
4Ks and aces 24x 4K, 1 ace in 186 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +413
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 72.8, Headshots at 45%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: November 2026 with 0.67. Last 3 months unchanged at 0.65. Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
44 matches · 43% win rate
On Cache −22 ELO
26 matches · 46% win rate
On Fridays −11 ELO, win rate 40%

lyrixz loses the most ELO on Anubis: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.81 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno58
59% better than 59%
0.65 better than 10%
74.2 better than 14%
0.92 better than 10%
54% of 256 duels right on the average
30% of 30 situations better than 27%
Ancient54
69% better than 92%
0.68 better than 18%
76.2 better than 21%
0.94 better than 18%
47% of 266 duels better than 24%
33% of 21 situations better than 36%
Anubis44
43% better than 20%
0.65 better than 9%
72.4 better than 8%
0.89 better than 7%
45% of 219 duels better than 16%
29% of 14 situations better than 27%
Cache26
46% better than 19%
0.59 better than 6%
65.9 better than 5%
0.82 better than 4%
47% of 122 duels better than 22%
13% of 15 situations better than 5%
Mirage23
52% right on the average
0.67 better than 17%
74.2 better than 17%
0.93 better than 16%
51% of 85 duels right on the average
40% of 10 situations better than 55%
Dust 23
33% -
0.60 -
68.9 -
0.89-
32% of 19 duels -
50% of 4 situations -
Nuke3
67% -
0.66 -
74.1 -
0.89-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lyrixz plays

Across 211 matches lyrixz averages K/R 0.65, ADR 73.2 and a rating of 0.91. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.89, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 44% headshots. The strongest map is Ancient with a 69% win rate in 54 matches. In 55 of 211 matches the rating was 1.10 or higher (26%), in 106 it was below 0.90. In 186 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: November 2026 at 0.94. lyrixz loses the most ELO on Anubis (−27 ELO, win rate 43%). Things go best on Ancient (+141 ELO, win rate 69%). Match no. 1 of the day goes best: 65% win rate, +77 ELO. Improved over the last three months: ELO +413. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 72.8, Headshots at 45%, Win rate at 54%. Last 30 days: 39 matches, win rate 51%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.