lyckir

Finland
177 matches tracked 29 matches in 30 days
Last updated:

How does lyckir play?

Rating 1.09 (from 54 matches) K/R 0.76 ADR 83.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 31% normal 0.90 to 1.09 33% weak 0.75 to 0.89 4% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 6%−5 pp better than 36%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.0
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 12x 4K, 2 aces in 103 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 5.1+1.0 better than 77%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +145
= Stayed the same
K/R at 0.77, ADR at 84.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.77 (at the start 0.75).

Patterns

From the last 177 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +55 ELO
49 matches · 41% wins
On Tuesdays −75 ELO, win rate 43%

lyckir loses the most ELO in match 1 of the day: +55 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% level
0.77 better than 62%
84.9 better than 70%
1.14 better than 80%
51% of 177 duels better than 47%
39% of 28 situations better than 53%
Dust 247
53% better than 54%
0.73 better than 46%
79.5 better than 43%
1.04-
53% of 172 duels better than 60%
45% of 33 situations better than 71%
Anubis20
45% better than 23%
0.78 better than 69%
86.2 better than 76%
1.28-
48% of 60 duels better than 28%
50% of 12 situations better than 77%
Ancient18
39% better than 10%
0.68 better than 18%
77.0 better than 25%
0.92-
51% of 53 duels level
17% of 12 situations better than 8%
Nuke16
56% level
0.83 better than 76%
90.5 better than 80%
1.28-
53% of 57 duels better than 48%
55% of 11 situations better than 80%
Inferno13
46% -
0.83 -
89.7 -
1.10-
59% of 44 duels -
20% of 5 situations -
Cache4
25% -
0.66 -
80.1 -
-
44% of 9 duels -
0% of 3 situations -
Overpass3
33% -
0.74 -
84.6 -
-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lyckir plays

Across 177 matches lyckir averages K/R 0.76 and ADR 83.4; the rating across the 54 rated matches is 1.09. Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.6 kills per match, 50% of them headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 26 of 54 matches the rating was 1.10 or higher (48%), in 10 it was below 0.90. In 103 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. lyckir loses the most ELO in match 1 of the day (+55 ELO, win rate 41%). Things go best from match 5 of the day (+76 ELO, win rate 56%). Improved over the last three months: Win rate +7 pp, ELO +145. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.7. Last 30 days: 29 matches, win rate 55%, ELO balance +125.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.