lvr0

Croatia
On FACEIT since 2019 100 matches tracked 27 matches in 30 days
Last updated:

How does lvr0 play?

Rating 1.09 K/R 0.76 ADR 80.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.0
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 21%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether lvr0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
27 matches · 48% win rate
On Dust 2 −49 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −19 ELO, win rate 47%

lvr0 loses the most ELO in match 1 of the day: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Inferno
  3. Most kills in a match: 36 · Dust 2
  4. Highest rating in a match: 2.21 · Ancient
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 83%
0.76 better than 61%
78.8 better than 41%
1.10 better than 73%
61% of 67 duels better than 93%
45% of 33 situations better than 70%
Dust 224
46% better than 30%
0.71 better than 35%
78.5 better than 37%
1.00 better than 37%
49% of 83 duels better than 39%
33% of 21 situations better than 37%
Ancient17
59% better than 77%
0.78 better than 70%
79.6 better than 44%
1.13 better than 81%
39% of 31 duels better than 4%
17% of 6 situations better than 9%
Anubis17
41% better than 19%
0.75 better than 55%
79.6 better than 43%
1.07 better than 63%
55% of 38 duels better than 70%
53% of 15 situations better than 84%
Inferno7
57% -
0.93 -
94.4 -
1.33-
55% of 20 duels -
80% of 5 situations -
Cache3
67% -
0.75 -
82.5 -
1.14-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lvr0 plays

Across 100 matches lvr0 averages K/R 0.76, ADR 80.2 and a rating of 1.09. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 28 it was below 0.90. In 96 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. lvr0 loses the most ELO in match 1 of the day (−50 ELO, win rate 48%). Things go best on Mirage (+27 ELO, win rate 61%). Last 30 days: 27 matches, win rate 56%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.