Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

lvesxdrms

Christmas Island
On FACEIT since 2015 236 matches tracked 17 matches in 30 days
ELO ▲ 151
2,693
30-day peak: 2,694
Rank SEA ▲ 437 places
#582
Christmas Island #19 in Christmas Island
30 days · prev. #1,019 · best #580
Last updated:

How does lvesxdrms play?

Rating 1.08 (from 164 matches) K/R 0.69 ADR 75.0 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.02 · Ø 1.05 better than 54%
Pistol kills per match 2.8 from the last 189

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 60%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.17, Rating +0.11, ADR +15.1, ELO +85
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.82 (at the start 0.65). Clearly above the average (0.75).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −65 ELO
36 matches · 44% win rate
On Ancient −61 ELO
53 matches · 51% win rate
On Sundays −75 ELO, win rate 20%

lvesxdrms loses the most ELO from match 5 of the day: −65 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.11 · Dust 2
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
51% better than 43%
0.77 better than 57%
83.6 better than 56%
1.05 right on the average
45% of 143 duels better than 15%
47% of 30 situations better than 76%
Dust 251
47% better than 29%
0.76 better than 55%
82.9 better than 57%
1.03 better than 42%
48% of 153 duels better than 29%
33% of 33 situations better than 35%
Cache32
66% better than 80%
0.80 better than 73%
88.0 better than 79%
1.12 better than 70%
45% of 101 duels better than 17%
42% of 19 situations better than 55%
Anubis19
53% right on the average
0.77 better than 57%
80.7 better than 44%
1.02 better than 37%
39% of 49 duels better than 2%
36% of 11 situations better than 41%
Mirage15
40% better than 10%
0.78 better than 63%
81.0 better than 46%
1.06 better than 54%
54% of 54 duels better than 63%
33% of 12 situations better than 35%
Inferno14
64% -
0.79 -
89.3 -
1.11-
68% of 41 duels -
36% of 14 situations -
Nuke3
33% -
0.76 -
83.5 -
1.04-
22% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lvesxdrms plays

Across 236 matches lvesxdrms averages K/R 0.69 and ADR 75.0; the rating across the 164 rated matches is 1.08. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 82 of 189 matches the rating was 1.10 or higher (43%), in 73 it was below 0.90. In 140 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. lvesxdrms loses the most ELO from match 5 of the day (−65 ELO, win rate 44%). Things go best in match 2 of the day (+57 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +57 ELO. Improved over the last three months: K/R +0.17, Rating +0.11, ADR +15.1, ELO +85. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 17 matches, win rate 71%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.