luxdrive_uwu

Bhutan
On FACEIT since 2024 147 matches tracked 22 matches in 30 days
Last updated:

How does luxdrive_uwu play?

Rating 0.97 K/R 0.69 ADR 75.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

23% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 57%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 23%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 25%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 18x 4K, 1 ace in 126 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.4).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.6−1.8 · Ø 4.4 better than 13%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.2, Headshots +2 pp, First kills +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, Win rate at 48%, ELO at 1,769, Clutch 1v1 at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
21 matches · 52% win rate
On Mirage −45 ELO
35 matches · 29% win rate
Between 6:00 and 12:00 +8 ELO, win rate 29%
On Saturdays −36 ELO, win rate 40%

luxdrive_uwu loses the most ELO on Anubis: −46 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
53% better than 63%
0.64 better than 12%
70.9 better than 9%
0.90 better than 14%
50% of 186 duels right on the average
39% of 23 situations better than 55%
Mirage35
29% better than 2%
0.71 better than 39%
77.8 better than 37%
0.96 better than 30%
49% of 175 duels better than 41%
44% of 25 situations better than 70%
Ancient24
67% better than 91%
0.78 better than 75%
82.4 better than 64%
1.08 better than 76%
55% of 107 duels better than 73%
38% of 13 situations right on the average
Anubis21
52% better than 52%
0.69 better than 30%
72.4 better than 13%
0.99 better than 40%
44% of 90 duels better than 15%
22% of 9 situations better than 13%
Nuke12
33% -
0.67 -
72.0 -
0.87-
41% of 46 duels -
0% of 5 situations -
Inferno7
57% -
0.80 -
83.7 -
1.16-
58% of 31 duels -
67% of 6 situations -
Cache3
67% -
0.54 -
56.4 -
0.79-
0% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luxdrive_uwu plays

Across 147 matches luxdrive_uwu averages K/R 0.69, ADR 75.1 and a rating of 0.97. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 9 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 41 of 147 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 126 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: November 2026 at 1.09. luxdrive_uwu loses the most ELO on Anubis (−46 ELO, win rate 52%). Things go best on Ancient (+90 ELO, win rate 67%). Improved over the last three months: ADR +5.2, Headshots +2 pp, First kills +3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, Win rate at 48%, ELO at 1,769, Clutch 1v1 at 39%. Last 30 days: 22 matches, win rate 41%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.