luvvfresh

AR
229 matches tracked 24 matches in 30 days
Last updated:

How does luvvfresh play?

Rating 0.92 K/R 0.65 ADR 72.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.90−0.12 · Ø 1.02 better than 12%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 9%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 23x 4K, 4 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.13, ADR +10.2, Win rate +3 pp, ELO +261
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.67 (at the start 0.56). Clearly below the average (0.73).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −117 ELO
65 matches · 43% win rate
On Nuke −43 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 −81 ELO, win rate 42%
On Thursdays −22 ELO, win rate 35%

luvvfresh loses the most ELO from match 5 of the day: −117 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
60% better than 83%
0.62 better than 8%
71.2 better than 12%
0.88 better than 11%
50% of 383 duels right on the average
37% of 46 situations better than 50%
Dust 274
51% better than 53%
0.67 better than 22%
74.1 better than 19%
0.97 better than 35%
46% of 322 duels better than 27%
35% of 31 situations better than 42%
Nuke29
34% better than 4%
0.66 better than 12%
75.0 better than 18%
0.92 better than 13%
42% of 131 duels better than 9%
39% of 18 situations better than 48%
Anubis17
47% better than 38%
0.63 better than 7%
69.1 better than 4%
0.88 better than 9%
50% of 76 duels better than 46%
14% of 7 situations better than 8%
Cache9
44% -
0.55 -
63.8 -
0.79-
57% of 23 duels -
100% of 3 situations -
Ancient8
50% -
0.75 -
77.3 -
0.99-
67% of 45 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luvvfresh plays

Across 229 matches luvvfresh averages K/R 0.65, ADR 72.4 and a rating of 0.92. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 14.1 kills per match with 48% headshots. The strongest map is Mirage with a 60% win rate in 90 matches. In 56 of 229 matches the rating was 1.10 or higher (24%), in 120 it was below 0.90. In 180 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. luvvfresh loses the most ELO from match 5 of the day (−117 ELO, win rate 43%). Things go best in match 3 of the day (+136 ELO, win rate 73%). Match no. 3 of the day goes best: 73% win rate, +136 ELO. Improved over the last three months: K/R +0.11, Rating +0.13, ADR +10.2, Win rate +3 pp, ELO +261. Unchanged in recent months: Headshots at 48%. Last 30 days: 24 matches, win rate 63%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.