luvbyjennie

MN
100 matches tracked
Last updated:

How does luvbyjennie play?

Rating 0.91 (from 64 matches) K/R 0.68 ADR 74.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 28% very weak below 0.75 25%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

luvbyjennie gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

luvbyjennie wins 11 of 100 1v2s. 10 percentage points below the level 10 average (21%).

Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.89 kills per death. 0.15 below the level 10 average (1.04).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 13%+2 pp better than 65%
K/D 0.89−0.15 better than 6%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

luvbyjennie gets exactly 3 kills in 3.0 of 100 rounds. 1.1 percentage points below the level 10 average (4.1%).

2K rounds 13.3%−0.1 pp better than 43%
3K rounds 3.0%−1.1 pp better than 9%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 5x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

luvbyjennie dies in 76 of 100 rounds. 5 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.29−0.01 better than 49%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +23 pp
= Stayed the same
K/R at 0.68, ADR at 74.9
▼ Got worse
Headshots −8 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.68 (at the start 0.67). 0.06 below the level 10 average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −23 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.63 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
48% better than 35%
0.76 better than 58%
80.7 better than 49%
1.01 better than 41%
57% of 129 duels better than 79%
28% of 18 situations better than 21%
Ancient21
52% better than 44%
0.62 better than 4%
69.1 better than 3%
0.92-
41% of 70 duels better than 7%
17% of 6 situations better than 7%
Dust 221
62% better than 82%
0.66 better than 14%
71.5 better than 8%
0.91-
49% of 70 duels better than 36%
50% of 2 situations better than 82%
Anubis11
36% -
0.68 -
76.3 -
0.90-
57% of 61 duels -
43% of 7 situations -
Nuke6
50% -
0.65 -
65.6 -
0.80-
48% of 23 duels -
0% of 3 situations -
Cache4
25% -
0.59 -
75.9 -
0.58-
39% of 33 duels -
-
Inferno4
75% -
0.67 -
70.9 -
0.94-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How luvbyjennie plays

Across 100 matches luvbyjennie averages K/R 0.68 and ADR 74.0; the rating across the 64 rated matches is 0.91. Biggest strength: Headshot rate at 55%, better than 76% of level 10 players. Most room to improve: K/D at 0.89, better than only 6% of level 10 players. Averages 14.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 14 of 64 matches the rating was 1.10 or higher (22%), in 34 it was below 0.90. In 64 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. Things go best on Dust 2 (+23 ELO, win rate 62%). Improved over the last three months: Win rate +23 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.