luuuu_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,070 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (49%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average40% headshots and so clearly below the average (45%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageOct to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: May 2026 with 1.12. Last 3 months: 0.89 (at the start 1.02). Clearly below the average (0.98).
Damage per round (ADR)
Best month: May 2026 with 85.8. Last 3 months: 72.2 (at the start 77.9). Clearly below the average (78.2).
Share of headshot kills
Best month: November 2026 with 49%. Last 3 months: 42% (at the start 39%). Clearly below the average (45%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 50% (at the start 60%). Clearly above the average (47%).
Best month: July 2026 with 1,207. Last 3 months: 1,171 (at the start 1,207).
Rounds with first kill
Best month: November 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
luuuu_ loses the most ELO on Dust 2: −30 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Most kills in a match: 35 · Anubis
- Highest rating in a match: 1.55 · Dust 2
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How luuuu_ plays
Across 82 matches luuuu_ averages K/R 0.68, ADR 75.1 and a rating of 0.96. Most room to improve: Opening duels won at 40%, better than only 2% of level 6 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 23 of 82 matches the rating was 1.10 or higher (28%), in 35 it was below 0.90. In 42 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: May 2026 at 1.12. luuuu_ loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, Rating −0.13, ADR −5.7, Win rate −10 pp. Unchanged in recent months: ELO at 1,171. Last 30 days: 42 matches, win rate 50%, net ELO −59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.