luntiknalune

Switzerland
On FACEIT since 2022 205 matches tracked 78 matches in 30 days
ELO ▲ 133
2,604
30-day peak: 2,604
Rank EU
#38,406
Switzerland #316 in Switzerland
Last updated:

How does luntiknalune play?

Rating 1.17 (from 174 matches) K/R 0.82 ADR 88.9 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 174 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.5
Zeus kills1 in 205 matches
Knife kills 6 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 76%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 26x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +5.2
= Stayed the same
Win rate at 50%, ELO at 2,604
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.85 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −123 ELO
49 matches · 35% win rate
On Dust 2 −64 ELO
61 matches · 43% win rate
On Thursdays −26 ELO, win rate 40%

luntiknalune loses the most ELO in match 2 of the day: −123 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
50% better than 38%
0.83 better than 82%
90.9 better than 87%
1.19 better than 87%
61% of 363 duels better than 92%
38% of 64 situations right on the average
Dust 261
43% better than 18%
0.81 better than 76%
88.0 better than 78%
1.14 better than 77%
60% of 253 duels better than 88%
37% of 35 situations better than 45%
Nuke22
55% better than 48%
0.89 better than 90%
94.2 better than 89%
1.31 better than 93%
67% of 66 duels better than 97%
43% of 14 situations better than 58%
Anubis19
53% right on the average
0.76 better than 55%
83.8 better than 63%
1.14 better than 77%
56% of 59 duels better than 72%
63% of 8 situations better than 94%
Cache10
80% -
0.72 -
80.0 -
1.05-
63% of 30 duels -
67% of 3 situations -
Ancient4
75% -
0.85 -
86.3 -
1.28-
43% of 21 duels -
0% of 1 situations -
Overpass3
33% -
0.87 -
100.0 -
1.21-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luntiknalune plays

Across 205 matches luntiknalune averages K/R 0.82 and ADR 88.9; the rating across the 174 rated matches is 1.17. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 96 of 174 matches the rating was 1.10 or higher (55%), in 37 it was below 0.90. In 122 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. luntiknalune loses the most ELO in match 2 of the day (−123 ELO, win rate 35%). Things go best in match 1 of the day (+35 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, −18 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +5.2. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,604. Last 30 days: 78 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.