lukqqe

Lithuania
On FACEIT since 2015 100 matches tracked 32 matches in 30 days
ELO ▲ 119
2,042
30-day peak: 2,074
Rank EU
#227,324
Lithuania #1,775 in Lithuania
Last updated:

How does lukqqe play?

Rating 1.19 K/R 0.84 ADR 89.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 100 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.24+0.21 · Ø 1.03 better than 95%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 24x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 54%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 33%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Clutch 1v1 +16 pp
= Stayed the same
Headshots at 36%
▼ Got worse
K/R −0.16, Rating −0.26, ADR −12.5, Win rate −18 pp, ELO −74, First kills −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.80 (at the start 0.96). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
42 matches · 45% win rate
On Fridays −36 ELO, win rate 32%

lukqqe loses the most ELO in match 1 of the day: −98 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 50 · Nuke
  4. Highest rating in a match: 2.89 · Cache

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
62% better than 84%
0.85 better than 91%
89.9 better than 87%
1.26 better than 96%
60% of 138 duels better than 91%
45% of 20 situations better than 73%
Ancient17
53% better than 55%
0.84 better than 88%
87.9 better than 80%
1.16 better than 87%
55% of 94 duels better than 71%
45% of 11 situations better than 68%
Cache16
50% -
0.97 -
102.3 -
1.35-
72% of 71 duels -
20% of 5 situations -
Anubis11
45% -
0.77 -
83.6 -
1.11-
58% of 50 duels -
20% of 5 situations -
Inferno11
45% -
0.78 -
87.7 -
1.06-
68% of 47 duels -
20% of 10 situations -
Mirage11
36% -
0.73 -
75.1 -
1.01-
51% of 41 duels -
10% of 10 situations -
Nuke5
20% -
0.94 -
91.2 -
1.31-
60% of 30 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lukqqe plays

Across 100 matches lukqqe averages K/R 0.84, ADR 89.0 and a rating of 1.19. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 37% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 60 of 100 matches the rating was 1.10 or higher (60%), in 25 it was below 0.90. In 100 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.38. lukqqe loses the most ELO in match 1 of the day (−98 ELO, win rate 45%). Things go best on Dust 2 (+18 ELO, win rate 62%). Improved over the last three months: Clutch 1v1 +16 pp. Got weaker: K/R −0.16, Rating −0.26, ADR −12.5, Win rate −18 pp, ELO −74, First kills −6 pp. Unchanged in recent months: Headshots at 36%. Last 30 days: 32 matches, win rate 56%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.