lukKZIN

Jamaica
On FACEIT since 2024 347 matches tracked 55 matches in 30 days
Last updated:

How does lukKZIN play?

Rating 0.96 (from 331 matches) K/R 0.70 ADR 79.8 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.3
Knife kills 8 in 347 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 55x 4K, 4 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +137
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 80.1
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
98 matches · 52% win rate
On Dust 2 −50 ELO
91 matches · 49% win rate
Between 18:00 and 24:00 −14 ELO, win rate 40%
On Tuesdays +29 ELO, win rate 38%

lukKZIN loses the most ELO on Mirage: −71 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.68 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% better than 55%
0.69 better than 31%
77.5 better than 38%
0.98 better than 41%
48% of 422 duels better than 36%
50% of 42 situations better than 81%
Dust 291
49% better than 43%
0.69 better than 34%
79.6 better than 48%
0.96 better than 33%
46% of 486 duels better than 27%
44% of 32 situations better than 68%
Anubis52
52% better than 53%
0.72 better than 47%
82.8 better than 66%
0.98 better than 39%
46% of 234 duels better than 24%
34% of 32 situations better than 40%
Ancient45
49% better than 47%
0.74 better than 59%
81.9 better than 58%
0.99 better than 48%
53% of 198 duels better than 70%
58% of 19 situations better than 91%
Inferno36
44% better than 21%
0.66 better than 24%
81.2 better than 58%
0.91 better than 19%
53% of 186 duels better than 61%
50% of 16 situations better than 77%
Cache12
33% -
0.73 -
78.6 -
0.97-
50% of 62 duels -
17% of 6 situations -
Nuke10
30% -
0.68 -
73.4 -
0.88-
43% of 70 duels -
43% of 7 situations -
Vertigo3
33% -
0.70 -
85.1 -
1.01-
77% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lukKZIN plays

Across 347 matches lukKZIN averages K/R 0.70 and ADR 79.8; the rating across the 331 rated matches is 0.96. Biggest strength: Utility damage per round at 7.2, better than 96% of level 8 players. Averages 15.1 kills per match with 58% headshots. The strongest map is Anubis with a 52% win rate in 52 matches. In 107 of 331 matches the rating was 1.10 or higher (32%), in 154 it was below 0.90. In 278 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: November 2026 at 1.03. lukKZIN loses the most ELO on Mirage (−71 ELO, win rate 52%). Things go best on Inferno (+48 ELO, win rate 44%). Match no. 3 of the day goes best: 64% win rate, −28 ELO. Improved over the last three months: Win rate +4 pp, ELO +137. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 80.1. Last 30 days: 55 matches, win rate 45%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.