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luffykcs

Brazil
On FACEIT since 2020 177 matches tracked 38 matches in 30 days
ELO ▼ 19
2,965
30-day peak: 3,020
Rank SA ▼ 30 places
#225
Brazil #201 in Brazil
30 days · prev. #195 · best #186
Last updated:

How does luffykcs play?

Rating 1.26 (from 138 matches) K/R 0.88 ADR 92.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 138 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.33+0.28 · Ø 1.05 better than 97%
Pistol kills per match 3.5
Knife kills 2 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.6%).

2K rounds 16.9%+3.3 pp · Ø 13.6% better than 96%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 29x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 91.9, Headshots at 64%
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −11 pp, ELO −198

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.85 (at the start 0.90). Clearly above the average (0.75).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
31 matches · 48% win rate
In match 2 of the day +39 ELO
51 matches · 53% win rate
On Fridays −12 ELO, win rate 45%

luffykcs loses the most ELO on Ancient: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.62 · Dust 2
  3. Longest win streak: 15 wins in a row · Ancient
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
70% better than 95%
0.95 better than 97%
98.5 better than 96%
1.34 better than 97%
65% of 205 duels better than 96%
26% of 19 situations better than 18%
Ancient31
48% better than 31%
0.87 better than 91%
92.8 better than 90%
1.26 better than 95%
60% of 111 duels better than 88%
50% of 16 situations better than 78%
Anubis21
62% better than 76%
0.88 better than 92%
89.1 better than 84%
1.28-
55% of 58 duels better than 65%
42% of 12 situations better than 58%
Cache18
44% better than 15%
0.82 better than 65%
87.8 better than 63%
1.25-
66% of 38 duels better than 95%
17% of 6 situations better than 6%
Mirage16
44% better than 15%
0.76 better than 53%
83.2 better than 57%
1.10 better than 65%
56% of 75 duels better than 73%
20% of 5 situations better than 7%
Inferno14
64% -
0.79 -
83.4 -
1.12-
61% of 38 duels -
40% of 5 situations -
Nuke6
33% -
0.86 -
85.6 -
1.24-
47% of 19 duels -
40% of 5 situations -
Overpass4
100% -
1.22 -
126.8 -
1.84-
70% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luffykcs plays

Across 177 matches luffykcs averages K/R 0.88 and ADR 92.8; the rating across the 138 rated matches is 1.26. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 64% headshots. The strongest map is Dust 2 with a 70% win rate in 67 matches. In 90 of 138 matches the rating was 1.10 or higher (65%), in 29 it was below 0.90. In 84 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.38. luffykcs loses the most ELO on Ancient (−29 ELO, win rate 48%). Things go best on Dust 2 (+98 ELO, win rate 70%). Got weaker: K/R −0.05, Rating −0.09, Win rate −11 pp, ELO −198. Unchanged in recent months: ADR at 91.9, Headshots at 64%. Last 30 days: 38 matches, win rate 50%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.