luckyzinnn

Brazil
On FACEIT since 2021 382 matches tracked 121 matches in 30 days
ELO ▲ 143
2,661
30-day peak: 2,673
Rank SA ▼ 38 places
#656
Brazil #457 in Brazil
30 days · prev. #618 · best #618
Last updated:
Next update possible in 1h 37m

How does luckyzinnn play?

Rating 1.12 (from 337 matches) K/R 0.82 ADR 86.7 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 337 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 2.7
Knife kills 10 in 382 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 91x 4K, 6 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +405
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 86.8
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: May 2026 with 0.83. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
29 matches · 31% win rate
On Cache −3 ELO
30 matches · 33% win rate
On Tuesdays +88 ELO, win rate 43%

luckyzinnn loses the most ELO on Dust 2: −45 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.91 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage187
57% better than 67%
0.86 better than 88%
90.7 better than 86%
1.16 better than 82%
54% of 912 duels better than 63%
39% of 69 situations better than 54%
Ancient68
51% better than 43%
0.78 better than 63%
83.9 better than 61%
1.07 better than 59%
47% of 306 duels better than 23%
46% of 26 situations better than 73%
Cache30
33% -
0.76 -
81.0 -
1.04-
47% of 87 duels -
33% of 12 situations -
Dust 229
31% better than 2%
0.78 better than 65%
84.2 better than 64%
1.05 right on the average
48% of 139 duels better than 28%
50% of 16 situations better than 80%
Inferno27
56% right on the average
0.73 better than 30%
75.7 better than 13%
1.01 better than 22%
45% of 126 duels better than 6%
56% of 18 situations better than 83%
Vertigo22
73% -
0.91 -
94.7 -
1.26-
68% of 109 duels -
10% of 10 situations -
Anubis10
50% -
0.72 -
78.8 -
1.07-
57% of 30 duels -
25% of 4 situations -
Nuke7
29% -
0.72 -
78.8 -
0.97-
56% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luckyzinnn plays

Across 382 matches luckyzinnn averages K/R 0.82 and ADR 86.7; the rating across the 337 rated matches is 1.12. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 60% headshots. The strongest map is Vertigo with a 73% win rate in 22 matches. In 170 of 337 matches the rating was 1.10 or higher (50%), in 98 it was below 0.90. In 316 matches with detailed stats: 91 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. luckyzinnn loses the most ELO on Dust 2 (−45 ELO, win rate 31%). Things go best on Vertigo (+91 ELO, win rate 73%). Match no. 2 of the day goes best: 58% win rate, −37 ELO. Improved over the last three months: Win rate +8 pp, ELO +405. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 86.8. Last 30 days: 121 matches, win rate 55%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.