luckyy666

USA
On FACEIT since 2021 121 matches tracked 36 matches in 30 days
Last updated:

How does luckyy666 play?

Rating 1.09 K/R 0.78 ADR 86.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.2
Knife kills 2 in 121 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 18x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether luckyy666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
27 matches · 37% win rate
In match 2 of the day −22 ELO
29 matches · 52% win rate

luckyy666 loses the most ELO on Mirage: −25 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Mirage
  4. Most kills in a match: 39 · Dust 2
  5. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
70% better than 96%
0.81 better than 81%
90.3 better than 87%
1.17 better than 86%
59% of 276 duels better than 87%
52% of 27 situations better than 86%
Mirage27
37% better than 8%
0.74 right on the average
82.5 better than 61%
1.01 better than 44%
50% of 127 duels better than 45%
37% of 19 situations better than 47%
Ancient16
63% better than 86%
0.83 better than 86%
86.7 better than 76%
1.16 better than 88%
62% of 53 duels better than 95%
40% of 10 situations better than 57%
Inferno13
62% -
0.75 -
83.2 -
1.03-
57% of 46 duels -
63% of 8 situations -
Anubis11
45% -
0.68 -
84.8 -
0.93-
48% of 62 duels -
33% of 9 situations -
Cache6
83% -
0.80 -
89.2 -
1.14-
64% of 33 duels -
0% of 1 situations -
Nuke4
50% -
0.76 -
82.9 -
1.09-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luckyy666 plays

Across 121 matches luckyy666 averages K/R 0.78, ADR 86.5 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 70% win rate in 44 matches. In 54 of 121 matches the rating was 1.10 or higher (45%), in 34 it was below 0.90. In 116 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. luckyy666 loses the most ELO on Mirage (−25 ELO, win rate 37%). Things go best from match 5 of the day (+6 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +6 ELO. Last 30 days: 36 matches, win rate 56%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.