luckykid

Germany
On FACEIT since 2025 190 matches tracked 82 matches in 30 days
ELO ▲ 334
2,269
30-day peak: 2,354
Rank EU
#117,135
Germany #3,111 in Germany
Last updated:

How does luckykid play?

Rating 1.03 K/R 0.75 ADR 80.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 190 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.0
Zeus kills1 in 190 matches
Knife kills 4 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 27x 4K, 2 aces in 149 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +262
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 81.2, Headshots at 45%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −26 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 +6 ELO, win rate 47%
On Thursdays ±0 ELO, win rate 36%

luckykid loses the most ELO in match 4 of the day: −26 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno
  4. Recorded match no. 100 · Nuke
  5. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 66%
0.76 better than 56%
82.0 better than 53%
1.05 right on the average
53% of 345 duels better than 59%
39% of 23 situations better than 52%
Dust 239
67% better than 93%
0.74 better than 46%
79.8 better than 41%
1.03 better than 44%
51% of 221 duels better than 47%
41% of 27 situations better than 58%
Anubis32
50% better than 42%
0.75 right on the average
82.2 better than 52%
1.02 better than 40%
56% of 212 duels better than 73%
50% of 14 situations better than 79%
Ancient24
46% better than 30%
0.63 better than 5%
69.8 better than 4%
0.85 better than 4%
42% of 116 duels better than 8%
33% of 15 situations better than 38%
Inferno19
37% better than 9%
0.79 better than 62%
83.6 better than 53%
1.09 better than 54%
47% of 113 duels better than 21%
38% of 8 situations better than 47%
Nuke15
60% better than 67%
0.84 better than 81%
85.6 better than 66%
1.11 better than 65%
58% of 113 duels better than 81%
53% of 15 situations better than 85%
Cache4
75% -
0.89 -
89.4 -
1.21-
59% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luckykid plays

Across 190 matches luckykid averages K/R 0.75, ADR 80.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 83 of 190 matches the rating was 1.10 or higher (44%), in 74 it was below 0.90. In 149 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 1.09. luckykid loses the most ELO in match 4 of the day (−26 ELO, win rate 36%). Things go best on Dust 2 (+90 ELO, win rate 67%). Match no. 2 of the day goes best: 66% win rate, +74 ELO. Improved over the last three months: ELO +262. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 81.2, Headshots at 45%, Win rate at 55%. Last 30 days: 82 matches, win rate 60%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.