luckyd4ddy

South Korea
On FACEIT since 2026 223 matches tracked 65 matches in 30 days
ELO ▲ 296
2,400
30-day peak: 2,400
Rank EU
#76,917
South Korea #1,189 in South Korea
Last updated:

How does luckyd4ddy play?

Rating 1.19 (from 196 matches) K/R 0.83 ADR 89.3 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 196 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.6
Knife kills 3 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 49x 4K, 6 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +5.1, Win rate +7 pp, ELO +220
= Stayed the same
Rating at 1.19
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
45 matches · 36% win rate
On Dust 2 −55 ELO
44 matches · 50% win rate
On Mondays −60 ELO, win rate 35%

luckyd4ddy loses the most ELO on Anubis: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
59% better than 76%
0.85 better than 88%
88.6 better than 82%
1.23 better than 93%
62% of 429 duels better than 94%
28% of 54 situations better than 20%
Anubis45
36% better than 7%
0.86 better than 91%
93.2 better than 92%
1.21 better than 90%
59% of 248 duels better than 86%
39% of 28 situations better than 52%
Dust 244
50% better than 42%
0.79 better than 71%
89.6 better than 84%
1.10 better than 67%
62% of 225 duels better than 92%
42% of 19 situations better than 63%
Ancient14
36% -
0.78 -
88.0 -
1.05-
61% of 70 duels -
43% of 7 situations -
Nuke14
43% -
0.82 -
86.1 -
1.12-
44% of 79 duels -
17% of 6 situations -
Inferno8
75% -
0.88 -
90.7 -
1.30-
58% of 36 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luckyd4ddy plays

Across 223 matches luckyd4ddy averages K/R 0.83 and ADR 89.3; the rating across the 196 rated matches is 1.19. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 97 matches. In 109 of 196 matches the rating was 1.10 or higher (56%), in 48 it was below 0.90. In 159 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. luckyd4ddy loses the most ELO on Anubis (−60 ELO, win rate 36%). Things go best on Mirage (+98 ELO, win rate 59%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: K/R +0.05, ADR +5.1, Win rate +7 pp, ELO +220. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.19. Last 30 days: 65 matches, win rate 58%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.