lucca-

Brazil
On FACEIT since 2017 178 matches tracked 58 matches in 30 days
ELO ▼ 155
2,204
30-day peak: 2,453
Rank SA ▼ 2,099 places
#3,434
Brazil #1,966 in Brazil
30 days · prev. #1,335 · best #1,265
Last updated:

How does lucca- play?

Rating 1.14 K/R 0.83 ADR 88.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 178 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 29x 4K, 6 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,204
▼ Got worse
K/R −0.12, Rating −0.19, ADR −9.7, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.93. Last 3 months: 0.78 (at the start 0.90). Slightly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
22 matches · 32% win rate
In match 3 of the day −76 ELO
34 matches · 35% win rate
Between 18:00 and 24:00 −89 ELO, win rate 44%
On Mondays +6 ELO, win rate 27%

lucca- loses the most ELO on Ancient: −89 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.79 · Ancient

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 52%
0.80 better than 76%
87.6 better than 80%
1.10 better than 73%
54% of 279 duels better than 67%
45% of 22 situations better than 70%
Dust 247
62% better than 85%
0.84 better than 87%
92.2 better than 89%
1.18 better than 87%
59% of 244 duels better than 87%
30% of 23 situations better than 28%
Ancient22
32% better than 4%
0.82 better than 81%
85.6 better than 69%
1.14 better than 82%
52% of 106 duels better than 53%
40% of 10 situations better than 59%
Anubis16
56% better than 66%
0.80 better than 78%
83.9 better than 66%
1.06 better than 60%
54% of 79 duels better than 66%
38% of 8 situations right on the average
Cache14
50% -
0.89 -
94.8 -
1.27-
57% of 79 duels -
50% of 4 situations -
Inferno13
62% -
0.86 -
90.1 -
1.22-
50% of 70 duels -
50% of 4 situations -
Nuke5
20% -
0.82 -
88.9 -
1.10-
79% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lucca- plays

Across 178 matches lucca- averages K/R 0.83, ADR 88.8 and a rating of 1.14. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 47 matches. In 84 of 178 matches the rating was 1.10 or higher (47%), in 48 it was below 0.90. In 143 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: August 2026 at 1.28. lucca- loses the most ELO on Ancient (−89 ELO, win rate 32%). Things go best on Dust 2 (+72 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +43 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.12, Rating −0.19, ADR −9.7, Win rate −10 pp. Unchanged in recent months: ELO at 2,204. Last 30 days: 58 matches, win rate 43%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.