lucca-
Name history of lucca-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Weakness25% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.03).
Impact
Strength2.8 MVPs per match and so well above the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.93. Last 3 months: 0.78 (at the start 0.90). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.28. Last 3 months: 1.07 (at the start 1.26). Slightly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 96.5. Last 3 months: 85.1 (at the start 94.8). Slightly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 48% (at the start 58%). Slightly below the average (50%).
Best month: September 2026 with 2,455. Last 3 months: 2,204 (at the start 2,229).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 178 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lucca- loses the most ELO on Ancient: −89 ELO, 32% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Most kills in a match: 36 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.79 · Ancient
Maps in detail
from the last 178 matchesCompared with players on the same level who have at least 15 matches on the map.
How lucca- plays
Across 178 matches lucca- averages K/R 0.83, ADR 88.8 and a rating of 1.14. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 47 matches. In 84 of 178 matches the rating was 1.10 or higher (47%), in 48 it was below 0.90. In 143 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: August 2026 at 1.28. lucca- loses the most ELO on Ancient (−89 ELO, win rate 32%). Things go best on Dust 2 (+72 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +43 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.12, Rating −0.19, ADR −9.7, Win rate −10 pp. Unchanged in recent months: ELO at 2,204. Last 30 days: 58 matches, win rate 43%, net ELO −108.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.