luc4

Argentina
On FACEIT since 2023 396 matches tracked 96 matches in 30 days
ELO ▲ 318
2,146
30-day peak: 2,155
Rank SA ▲ 1,524 places
#4,128
Argentina #854 in Argentina
30 days · prev. #5,652 · best #3,349
Last updated:

How does luc4 play?

Rating 1.03 (from 395 matches) K/R 0.74 ADR 77.8 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 395 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.7
Knife kills 22 in 396 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 63x 4K, 2 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 77.3, Win rate at 52%, ELO at 2,146
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −68 ELO
78 matches · 46% win rate
On Inferno −50 ELO
33 matches · 55% win rate
On Thursdays +21 ELO, win rate 46%

luc4 loses the most ELO in match 2 of the day: −68 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke
  5. Highest rating in a match: 3.22 · Nuke

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
43% better than 24%
0.74 better than 55%
79.3 better than 44%
1.00 better than 42%
56% of 393 duels better than 76%
35% of 54 situations better than 42%
Mirage89
45% better than 28%
0.72 better than 43%
74.7 better than 22%
0.99 better than 40%
50% of 373 duels better than 45%
36% of 58 situations better than 45%
Anubis70
64% better than 85%
0.75 better than 55%
78.4 better than 35%
1.07 better than 64%
48% of 343 duels better than 32%
38% of 40 situations right on the average
Nuke49
51% better than 34%
0.78 better than 65%
81.5 better than 56%
1.11 better than 69%
56% of 229 duels better than 69%
40% of 40 situations better than 55%
Ancient42
60% better than 77%
0.73 better than 45%
75.9 better than 23%
1.04 better than 56%
52% of 170 duels right on the average
61% of 31 situations better than 93%
Inferno33
55% better than 57%
0.72 better than 36%
76.0 better than 24%
1.00 better than 31%
51% of 138 duels better than 38%
36% of 11 situations better than 47%
Cache21
57% -
0.76 -
81.5 -
1.08-
56% of 106 duels -
15% of 13 situations -
Vertigo3
33% -
0.63 -
72.2 -
0.81-
50% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luc4 plays

Across 396 matches luc4 averages K/R 0.74 and ADR 77.8; the rating across the 395 rated matches is 1.03. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 70 matches. In 153 of 395 matches the rating was 1.10 or higher (39%), in 143 it was below 0.90. In 330 matches with detailed stats: 63 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. luc4 loses the most ELO in match 2 of the day (−68 ELO, win rate 46%). Things go best on Ancient (+61 ELO, win rate 60%). Improved over the last three months: Headshots +7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 77.3, Win rate at 52%, ELO at 2,146. Last 30 days: 96 matches, win rate 54%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.